【发布时间】:2016-01-18 17:15:46
【问题描述】:
我已经做了一段时间的基本 java,最近我尝试在我的 mac 上使用 LWJGL(轻量级 Java 游戏库)。我为 eclipse mars 正确安装了它,并正在按照一些在线教程为程序构建基本大纲。
package main;
import static org.lwjgl.glfw.GLFW.GLFW_RESIZABLE;
import static org.lwjgl.glfw.GLFW.glfwCreateWindow;
import static org.lwjgl.glfw.GLFW.glfwGetPrimaryMonitor;
import static org.lwjgl.glfw.GLFW.glfwGetVideoMode;
import static org.lwjgl.glfw.GLFW.glfwInit;
import static org.lwjgl.glfw.GLFW.glfwMakeContextCurrent;
import static org.lwjgl.glfw.GLFW.glfwPollEvents;
import static org.lwjgl.glfw.GLFW.glfwSetWindowPos;
import static org.lwjgl.glfw.GLFW.glfwShowWindow;
import static org.lwjgl.glfw.GLFW.glfwSwapBuffers;
import static org.lwjgl.glfw.GLFW.glfwWindowHint;
import static org.lwjgl.glfw.GLFW.glfwWindowShouldClose;
import static org.lwjgl.opengl.GL11.GL_TRUE;
import static org.lwjgl.system.MemoryUtil.NULL;
import java.nio.ByteBuffer;
import org.lwjgl.glfw.GLFWVidMode;
public class Main implements Runnable{
private Thread thread;
public boolean running = true;
private long window;
private int width = 1200, height = 800;
public static void main(String args[]){
Main game = new Main();
game.start();
}
public void start(){
running = true;
thread = new Thread(this, "EndlessRunner");
thread.start();
}
public void init(){
// Initializes our window creator library - GLFW
// This basically means, if this glfwInit() doesn't run properlly
// print an error to the console
if(glfwInit() != GL_TRUE){
// Throw an error.
System.err.println("GLFW initialization failed!");
}
// Allows our window to be resizable
glfwWindowHint(GLFW_RESIZABLE, GL_TRUE);
// Creates our window. You'll need to declare private long window at the
// top of the class though.
// We pass the width and height of the game we want as well as the title for
// the window. The last 2 NULL parameters are for more advanced uses and you
// shouldn't worry about them right now.
window = glfwCreateWindow(width, height, "Endless Runner", NULL, NULL);
// This code performs the appropriate checks to ensure that the
// window was successfully created.
// If not then it prints an error to the console
if(window == NULL){
// Throw an Error
System.err.println("Could not create our Window!");
}
// creates a bytebuffer object 'vidmode' which then queries
// to see what the primary monitor is.
GLFWVidMode vidmode = glfwGetVideoMode(glfwGetPrimaryMonitor());
// Sets the initial position of our game window.
glfwSetWindowPos(window, 100, 100);
// Sets the context of GLFW, this is vital for our program to work.
glfwMakeContextCurrent(window);
// finally shows our created window in all it's glory.
glfwShowWindow(window);
}
public void update(){
// Polls for any window events such as the window closing etc.
glfwPollEvents();
}
public void render(){
// Swaps out our buffers
glfwSwapBuffers(window);
}
@Override
public void run() {
// All our initialization code
init();
// Our main game loop
while(running){
update();
render();
// Checks to see if either the escape button or the
// red cross at the top were pressed.
// if so sets our boolean to false and closes the
// thread.
if(glfwWindowShouldClose(window) == GL_TRUE){
running = false;
}
}
}
}
这是大多数教程中逐字逐句的代码,它似乎对我不起作用。它告诉我我的线程做错了,我很困惑。我只能在另一个地方找到它,它所说的只是将窗口移动到主线程,对不起,我对线程有点陌生,所以我也不知道该怎么做。我收到如下所示的错误报告:
2016-01-18 12:09:36.761 java[21882:475722] *** Assertion failure in +[NSUndoManager _endTopLevelGroupings], /SourceCache/Foundation/Foundation-1153.20/Misc.subproj/NSUndoManager.m:340
2016-01-18 12:09:36.762 java[21882:475722] +[NSUndoManager(NSInternal) _endTopLevelGroupings] is only safe to invoke on the main thread.
2016-01-18 12:09:36.762 java[21882:475722] (
0 CoreFoundation 0x00007fff9160903c __exceptionPreprocess + 172
1 libobjc.A.dylib 0x00007fff91b8a76e objc_exception_throw + 43
2 CoreFoundation 0x00007fff91608e1a +[NSException raise:format:arguments:] + 106
3 Foundation 0x00007fff99e518cb -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 195
4 Foundation 0x00007fff99dd357f +[NSUndoManager(NSPrivate) _endTopLevelGroupings] + 156
5 AppKit 0x00007fff8cc0dc95 -[NSApplication run] + 756
6 libglfw.dylib 0x000000012944a17e initializeAppKit + 1342
7 libglfw.dylib 0x0000000129449845 _glfwPlatformCreateWindow + 37
8 libglfw.dylib 0x00000001294454b1 glfwCreateWindow + 513
9 ??? 0x000000011129e954 0x0 + 4582926676
10 ??? 0x0000000111290760 0x0 + 4582868832
11 ??? 0x0000000111290760 0x0 + 4582868832
12 ??? 0x0000000111290760 0x0 + 4582868832
13 ??? 0x0000000111290c4d 0x0 + 4582870093
14 ??? 0x0000000111290c92 0x0 + 4582870162
)
任何东西都会很有帮助,我运行 Mac OSX Yosemite、Eclipse Mars,从 2016 年 1 月 16 日开始,我每晚都有 LWJGL
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