【问题标题】:Boost BGL read_graphviz with bundled properties使用捆绑属性提升 BGL read_graphviz
【发布时间】:2014-08-08 04:34:22
【问题描述】:

我有一个这样定义的图表:

struct EdgeInfoProperty{
    int score;
    //is the trans from v to u, where u<v
    Trans trans;
};
typedef boost::adjacency_list<boost::listS, boost::vecS, boost::undirectedS, boost::no_property, EdgeInfoProperty > Graph;
typedef Graph::edge_descriptor Edge;
typedef Graph::vertex_descriptor Vertex;

我使用write_graphviz 将边 + 分数写入文件(我正在单独编写 Trans,所以我只想在读取点文件时读取分数)。我是这样写的:

auto w_map = boost::get(&EdgeInfoProperty::score, G); // <=== THIS IS THE TRICK!!!
boost::write_graphviz(myfile, G, boost::default_writer(), make_edge_writer(w_map));

我的点文件看起来像:

graph G {
0;
1;
2;
3;
4;
5;
6;
7;
8;
9;
10;
11;
12;
0--1 [label="-3"];
0--5 [label="-2"];
2--3 [label="-8"];
3--8 [label="-4"];
4--5 [label="-1"];
4--6 [label="-6"];
4--7 [label="-5"];
4--8 [label="-10"];
8--9 [label="-9"];
}

所以,我基本上想加载 G,以便在 0--1 等与G[edge].score = -3 等和G[edge].trans = //some default value or whatever 之间有一个边。

我现在拥有的东西给了我大量的编译错误,我正在认真考虑只制作我的图表的纯文本副本,而不是尝试读取点文件然后从那里重新创建图表...

这是我所拥有的:

    std::string gn = loc + "MST.dot";
    Graph G(0);
    boost::dynamic_properties dp;
    boost::property_map<Graph, boost::vertex_name_t>::type name = boost::get(boost::vertex_name, G);
    dp.property("node_id",name);

    auto score = boost::get(&EdgeInfoProperty::score, G);
    dp.property("score",score);

    std::filebuf fb;
    fb.open (gn, std::ios::in);
    std::istream isg(&fb);
    bool status = boost::read_graphviz(isg,G,dp,"node_id");

我很确定只有分数是个问题,但我尝试获取 EdgeInfoProperty 地图,只是我尝试的所有操作都出错了...

【问题讨论】:

  • 我最终制作了一个文本文件并阅读了该文件并使用该信息制作了我的文件,所以我已经解决了我的问题。

标签: c++ boost graph graphviz


【解决方案1】:

问题

你的代码有几个错误:

boost::get(boost::vertex_name,G) 假设您的顶点中有一个名为 name 的属性,但事实并非如此。此外,read_graphviz() 将节点标识符存储到名为node_id 的属性映射中。但是在您的情况下,您的顶点没有属性。它不能工作。

运行示例

#include <iostream>
#include <sstream>

#include <boost/graph/adjacency_list.hpp>
#include <boost/graph/breadth_first_search.hpp>
#include <boost/graph/graphviz.hpp>
#include <boost/property_map/dynamic_property_map.hpp>
using namespace std;

struct Trans {
    int t;
};

struct EdgeInfoProperty {
    int score;
    //is the trans from v to u, where u<v
    Trans trans;
};

struct NodeInfoProperty {
    int index;
};

/* you cannot read a graph without node property. By default, read_graphviz() assume
 * nodes have a "node_id" property map...
 */
typedef boost::adjacency_list<boost::listS, boost::vecS, boost::undirectedS, NodeInfoProperty, EdgeInfoProperty > Graph;

template<class Index> class noeud_writer {
public:
    noeud_writer(Index id) : idm(id){}
    template<class Noeud> void operator()(std::ostream & out, const Noeud & n) {
        out << "[index=" << idm[n] << "]"; }
private:
    Index idm;
};

template< class IdMap> inline noeud_writer<IdMap> make_noeud_writer(IdMap idm) {
    return noeud_writer<IdMap>(idm); }

template<class Score> class edge_writer {
public:
    edge_writer(Score s) : score(s){}
    template<class Noeud> void operator()(std::ostream & out, const Noeud & n) {
        out << "[score=" << score[n] << "]"; }
private:
    Score score;
};

template< class Score> inline edge_writer<Score> make_edge_writer(Score score) {
    return edge_writer<Score>(score); }


int main(int argc, char * argv[])
{
    Graph G(0);
    boost::dynamic_properties dp;
    dp.property("index", boost::get(&NodeInfoProperty::index,G));

    auto score = boost::get(&EdgeInfoProperty::score, G);
    dp.property("score", score);

    std::istringstream isg("graph G {0[index=0];1[index=1];0--1[score=-3];}");
    bool status = boost::read_graphviz(isg, G, dp,"index");

    write_graphviz(std::cout, G, make_noeud_writer(boost::get(&NodeInfoProperty::index, G)),
                                  make_edge_writer(boost::get(&EdgeInfoProperty::score, G)));
    return 0;
}

【讨论】:

  • 不幸的是,我没有办法检查这是否正确(我无法再访问这些文件了)。我会接受你的回答,只是为了写它所付出的努力!
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