【发布时间】:2015-01-09 00:11:06
【问题描述】:
大家好:)
我在我的 VC++ 项目(Microsoft Visual C++ Compiler 18.00.21005.1 for x86 platform)中使用 1.5.4-all (2014-10-22)。
我的问题是一段时间后我收到以下错误消息。发生错误的时间差别很大 - 有时会在 30 秒后发生,有时会在 5 分钟后发生。
我可以在 LinearHashTable.h 文件的第 214 行找到错误的来源:
我有以下方法将镜头(结构)添加到表中:
void ShotSimulationService::SimulateShot(Shot shot) {
MutexThreadLock.lock();
shots.insert(ShotsSetType::ValueType(SimulationShot(shot)));
errorCount = 0;
MutexThreadLock.unlock();
}
SimulateShot 的调用来自另一个线程,而不是处理以下代码:
void ShotSimulationService::Update(WebcamService* observable) {
if (shots.empty()) {
return;
}
try {
Mat frame = observable->GetLastImage().clone();
ShotsSetType::Iterator iter = shots.begin();
vector<Shot> deleteShots;
errorCount++;
while (iter != shots.end()){
if (iter->SimulateStartExplosion()) {
//simulate gun explosion
OverlayImage(frame, gunShotImg, iter->startPoint);
}
//simulate explosion
SimulationShot::SimulationHitStatus status = iter->status;
if (status == SimulationShot::SimulationHitStatus::UNKNOWN) {
if (detectionService.HasShotHitPlayer(frame, *iter)) {
iter->status = SimulationShot::HIT_PLAYER;
iter->SetCurrentPointAsEndoint();
//Notify that player was hit
playerHitQueue.enqueueNotification(new PlayerHitNotification(iter->hitPlayer));
}
}
if (iter->SimulateEndExplosion()) {
if (status == SimulationShot::HIT_PLAYER) {
int explosionx = iter->endPoint.x - robotExplosionHalfXSize > 0 ? iter->endPoint.x - robotExplosionHalfXSize : 0;
int explosionY = iter->endPoint.y - robotExplosionHalfYSize > 0 ? iter->endPoint.y - robotExplosionHalfYSize : 0;
OverlayImage(frame, robotExplosionImg, Point2i(explosionx, explosionY));
}
else {
// status == SimulationShot::HIT_WALL or UNKNOWN
int explosionx = iter->endPoint.x - wallExplosionHalfXSize > 0 ? iter->endPoint.x - wallExplosionHalfXSize : 0;
int explosionY = iter->endPoint.y - wallExplosionHalfYSize > 0 ? iter->endPoint.y - wallExplosionHalfYSize : 0;
OverlayImage(frame, robotExplosionImg, Point2i(explosionx, explosionY));
if (status != SimulationShot::HIT_WALL) {
iter->status = SimulationShot::HIT_WALL;
}
}
if (iter->IsSimulationFinished()) {
deleteShots.push_back(*iter);
}
}
else {
//simulate bullet
OverlayImage(frame, cheeseImg, iter->GetNextShotPoint());
}
++iter;
}
//delete finished simulations
MutexThreadLock.lock();
for each (Shot shot in deleteShots)
{
shots.erase(shot);
}
MutexThreadLock.unlock();
}
catch (cv::Exception& e) {
Logger& logger = Logger::get("Test");
logger.error(e.what());
}
}
Update 方法经常被安静地调用 - 总是在新的网络摄像头框架可用时调用。
错误的调用栈从下面一行开始:
if (iter->SimulateEndExplosion()) {
在 SimulateEndExplosion 方法中,仅使用了结构的成员:
bool SimulateEndExplosion() {
if (status == HIT_PLAYER) {
currPercentage = 1.0;
return true;
}
if (currPercentage < 1.0) {
return false;
}
++endExplosionCtr;
return endExplosionCtr <= maxEndExplosions;
}
有人知道为什么会出现这个问题吗?
欢迎任何帮助和任何反馈!我完全不知道这里出了什么问题:(
谢谢!
【问题讨论】:
-
迭代时不要锁定互斥锁,以便在迭代时插入其他线程。这可能会使现有的迭代器失效,甚至在循环中。不确定这是否是问题,但值得研究。
标签: c++ visual-c++ poco-libraries