【发布时间】:2014-02-10 18:47:42
【问题描述】:
我正在尝试使用简单的 for 循环、std::accumulate 和手动展开的 for 循环对数组元素求和。正如我所料,手动展开循环是最快的循环,但更有趣的是 std::accumulate 比简单循环慢得多。
这是我的代码,我使用带有 -O3 标志的 gcc 4.7 编译它。 Visual Studio 将需要不同的 rdtsc 函数实现。
#include <iostream>
#include <algorithm>
#include <numeric>
#include <stdint.h>
using namespace std;
__inline__ uint64_t rdtsc() {
uint64_t a, d;
__asm__ volatile ("rdtsc" : "=a" (a), "=d" (d));
return (d<<32) | a;
}
class mytimer
{
public:
mytimer() { _start_time = rdtsc(); }
void restart() { _start_time = rdtsc(); }
uint64_t elapsed() const
{ return rdtsc() - _start_time; }
private:
uint64_t _start_time;
}; // timer
int main()
{
const int num_samples = 1000;
float* samples = new float[num_samples];
mytimer timer;
for (int i = 0; i < num_samples; i++) {
samples[i] = 1.f;
}
double result = timer.elapsed();
std::cout << "rewrite of " << (num_samples*sizeof(float)/(1024*1024)) << " Mb takes " << result << std::endl;
timer.restart();
float sum = 0;
for (int i = 0; i < num_samples; i++) {
sum += samples[i];
}
result = timer.elapsed();
std::cout << "naive:\t\t" << result << ", sum = " << sum << std::endl;
timer.restart();
float* end = samples + num_samples;
sum = 0;
for(float* i = samples; i < end; i++) {
sum += *i;
}
result = timer.elapsed();
std::cout << "pointers:\t\t" << result << ", sum = " << sum << std::endl;
timer.restart();
sum = 0;
sum = std::accumulate(samples, end, 0);
result = timer.elapsed();
std::cout << "algorithm:\t" << result << ", sum = " << sum << std::endl;
// With ILP
timer.restart();
float sum0 = 0, sum1 = 0;
sum = 0;
for (int i = 0; i < num_samples; i+=2) {
sum0 += samples[i];
sum1 += samples[i+1];
}
sum = sum0 + sum1;
result = timer.elapsed();
std::cout << "ILP:\t\t" << result << ", sum = " << sum << std::endl;
}
【问题讨论】:
-
你试过
-ffast-math吗?没有它,编译器不允许重新排序浮点运算。而有效的累加需要对总和进行重新排序。 -
不,我不是。但我猜这个选项会同样影响所有三个循环。
-
“慢得多”?慢多少? 1%? 10% 100?
-
@MikeSeymour 我的猜测是
std::accumulate确定它从参数类型累积的类型(根据标准要求),这导致将每个float转换为int。
标签: c++ performance optimization