【发布时间】:2015-02-20 05:35:33
【问题描述】:
我正在研究 cocos2dx 3.0,并且正在研究 cocos2d::extension::ScrollView,遇到一个奇怪的问题,滚动视图没有返回所有 Nodes添加到它,只返回一个孩子,这也是一个不同的孩子..见下面我的代码
void Characters::setupScroll(){
Size winSize = Director::getInstance()->getWinSize();
if(!scrollView){
scrollView=cocos2d::extension::ScrollView::create(Size(winSize.width*1.0,winSize.height*0.8));
scrollView->setDirection(cocos2d::extension::ScrollView::Direction::HORIZONTAL);
scrollView->setPosition(Vec2(winSize.width*0.0,winSize.height*0.0));
this->addChild(scrollView);
scrollView->setClippingToBounds(true);
scrollView->setBounceable(true);
scrollView->setTouchEnabled(true);
}
float x=0.20;
for(int i=0;i<4;i++){
CharacterCell *cell=CharacterCell::createCell((kPlayer)i, CC_CALLBACK_1(Characters::chooseCharacterCallback, this));
Vec2 pos=Vec2(winSize.width*x,winSize.height*0.3);
cell->setPosition(pos);
x=x+0.35;
scrollView->addChild(cell);
cell->setTag(100+i);
cell->setScale(.9);
}
scrollView->setContentSize(Size(winSize.width*x,0.0));
}
现在我正在做的每个单元格选择如下所示
void Characters::chooseCharacterCallback(Ref *sender){
CharacterCell *cell=(CharacterCell *)sender;
//HERE I GET 1 AS CHILDREN COUNT
printf("%zd",scrollView->getChildrenCount());
Vector<Node*> cells=scrollView->getChildren();
for(int i=0;i<scrollView->getChildrenCount();i++){
CharacterCell *iCell=(CharacterCell *)cells.at(i);
iCell->setScale(0.9);
}
auto scaleup=ScaleTo::create(.3, 1.15);
auto ease=EaseBackIn::create(scaleup->clone());
cell->runAction(ease);
}
在chooseCharacterCallback回调函数下面的行中给出children count as1。
printf("%zd",scrollView->getChildrenCount());
而令人惊讶的是,下面的行删除了所有的孩子。
scrollView->removeAllChildren();
这是一种不寻常的行为,有什么可以帮助我摆脱这种情况的吗?
谢谢。
【问题讨论】:
标签: cocos2d-x cocos2d-x-3.0 ccscrollview