【问题标题】:How to build (convert from DevCpp) Win32 DLL for SimuroSot simulator using Cmake如何使用 Cmake 为 SimuroSot 模拟器构建(从 DevCpp 转换)Win32 DLL
【发布时间】:2017-01-22 00:03:00
【问题描述】:

我需要准备 SimuroSot(机器人的足球模拟器)策略(该程序读取的 dll)。 如果我可以在 CLion 中编写它会很棒,但我没有 CMake 的经验。

我拥有的唯一工作版本是 DevCpp 项目。怎么转成Cmake?

项目包含:

  • 具有 3 个导出函数和一些结构的 Strategy.h。
  • 带有 DllMain 函数的 Strategy.cpp

它构建文件:

  • Team2.dll
  • libTeam2.a
  • libTeam2.def

来自 Strategy.dev 的 IMO 重要选项:

Compiler=-D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL -DSTRATEGY_EXPORTS_@@_
CppCompiler=-D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL -DSTRATEGY_EXPORTS_@@_
Linker=-lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32_@@_

那是我目前的CMake,只创建了Team2.dll,不执行导出的函数(可见):

cmake_minimum_required(VERSION 3.6)
project(SimuroSotTest)
set(CMAKE_CXX_STANDARD 98)

set(SOURCE_FILES
        library.cpp
        library.h
        )

add_library(Team2 MODULE ${SOURCE_FILES})
set_target_properties(Team2 PROPERTIES PREFIX "")
target_compile_options(Team2 PRIVATE -D__GNUWIN32__ -W -DWIN32 -DNDEBUG -D_WINDOWS -D_MBCS -D_USRDLL -DSTRATEGY_EXPORTS)
install(TARGETS Team2 DESTINATION /cygdrive/c/Strategy/yellow/)


# CLion does not suppot above "install" so I have to execute it
add_custom_target(
        install_all
        $(MAKE) install
        DEPENDS Team2
        COMMENT "Installing ${PROJECT_NAME}"
)

图书馆.h:

#ifndef Strategy_H
#define Strategy_H

#include <windows.h>
#include <string.h>
#include <stdio.h>

// The following ifdef block is the standard way of creating macros which make exporting
// from a DLL simpler. All files within this DLL are compiled with the STRATEGY_EXPORTS
// symbol defined on the command line. this symbol should not be defined on any project
// that uses this DLL. This way any other project whose source files include this file see
// STRATEGY_API functions as being imported from a DLL, wheras this DLL sees symbols
// defined with this macro as being exported.
#ifdef STRATEGY_EXPORTS
#define STRATEGY_API __declspec(dllexport)
#else
#define STRATEGY_API __declspec(dllimport)
#endif

typedef struct
{
    double x, y, z;
} Vector3D;

typedef struct
{
    long left, right, top, bottom;
} Bounds;

typedef struct
{
    Vector3D pos;
    double rotation;
    double velocityLeft, velocityRight;
} Robot;

typedef struct
{
    Vector3D pos;
    double rotation;
} OpponentRobot;

typedef struct
{
    Vector3D pos;
} Ball;

typedef struct
{
    Robot home[5];
    OpponentRobot opponent[5];
    Ball currentBall, lastBall, predictedBall;
    Bounds fieldBounds, goalBounds;
    long gameState;
    long whosBall;
    void *userData;
} Environment;

/* MUST BE IMPLEMENTED */
extern "C" STRATEGY_API void Create ( Environment *env );
extern "C" STRATEGY_API void Strategy ( Environment *env );
extern "C" STRATEGY_API void Destroy ( Environment *env );

#endif // Strategy_H

库.cpp:

#include "library.h"

BOOL APIENTRY DllMain( HANDLE hModule,
DWORD  ul_reason_for_call,
        LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}

extern "C" STRATEGY_API void Create ( Environment *env )
{
    // allocate user data and assign to env->userData
    // eg. env->userData = ( void * ) new MyVariables ();
}

extern "C" STRATEGY_API void Destroy ( Environment *env )
{
    // free any user data created in Create ( Environment * )

    // eg. if ( env->userData != NULL ) delete ( MyVariables * ) env->userData;
}

extern "C" STRATEGY_API void Strategy ( Environment *env )
{
    env->home[0].velocityLeft = 100;
    env->home[0].velocityRight = 100;

}

【问题讨论】:

    标签: c++ c dll cmake clion


    【解决方案1】:

    问题是我将它编译为 64 位 dll。

    我还将 Cygwin 更改为 MinGW,所以我的 CMakeLists.txt 现在看起来如下:

    本质是-m32选项(Windows风格的路径是因为MinGW)

    cmake_minimum_required(VERSION 3.6)
    project(SimuroSotTest)
    set(CMAKE_CXX_STANDARD 98)
    
    set(SOURCE_FILES
            library.cpp
            library.h
            )
    
    add_library(Team1 MODULE ${SOURCE_FILES})
    set_target_properties(Team1 PROPERTIES PREFIX "" COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
    target_compile_options(Team1 PRIVATE -DSTRATEGY_EXPORTS)
    install(TARGETS Team1 DESTINATION C:/Strategy/blue/)
    
    
    add_library(Team2 MODULE ${SOURCE_FILES})
    set_target_properties(Team2 PROPERTIES PREFIX "" COMPILE_FLAGS "-m32" LINK_FLAGS "-m32")
    target_compile_options(Team2 PRIVATE -DSTRATEGY_EXPORTS)
    install(TARGETS Team2 DESTINATION C:/Strategy/yellow/)
    
    
    # CLion does not suppot above "install" so I have to execute it
    add_custom_target(
            install_all
            $(MAKE) install
            DEPENDS Team1 Team2
            COMMENT "Installing ${PROJECT_NAME}"
    )
    

    【讨论】:

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