【问题标题】:Server(GUI) freezes after starting. Works fine in Console服务器(GUI)在启动后冻结。在控制台中工作正常
【发布时间】:2023-03-06 12:15:01
【问题描述】:

Server(GUI).png

服务器(图形用户界面)

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;

namespace Server_ProfiChat
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        static readonly object _lock = new object();
        static readonly Dictionary<int, TcpClient> list_clients = new Dictionary<int, TcpClient>();


        public static void handle_clients(object o)
        {
            int id = (int)o;
            TcpClient client;

            lock (_lock) client = list_clients[id];

            while (true)
            {
                NetworkStream stream = client.GetStream();
                byte[] buffer = new byte[1024];
                int byte_count = stream.Read(buffer, 0, buffer.Length);

                if (byte_count == 0)
                {
                    break;
                }

                string data = Encoding.ASCII.GetString(buffer, 0, byte_count);
                broadcast(data);
                Console.WriteLine(data);
                //var chatline = txtChat.Text;
                Form1 formObj = new Form1();
                formObj.txtChat.Text += data;
            }

            lock (_lock) list_clients.Remove(id);
            client.Client.Shutdown(SocketShutdown.Both);
            client.Close();
        }

        public static void broadcast(string data)
        {
            byte[] buffer = Encoding.ASCII.GetBytes(data + Environment.NewLine);

            lock (_lock)
            {
                foreach (TcpClient c in list_clients.Values)
                {
                    NetworkStream stream = c.GetStream();

                    stream.Write(buffer, 0, buffer.Length);
                }
            }
        }








        private void btnConnect_Click(object sender, EventArgs e)
        {
            int count = 1;

            string serverIP = txtServerIP.Text;
            int serverPort = Int32.Parse(txtServerPort.Text);

            TcpListener ServerSocket = new TcpListener(IPAddress.Parse(serverIP), serverPort);
            ServerSocket.Start();

            while (true)
            {
                TcpClient client = ServerSocket.AcceptTcpClient();
                lock (_lock) list_clients.Add(count, client);
                Console.WriteLine("Someone connected!!");

                Thread t = new Thread(handle_clients);
                t.Start(count);
                count++;
            }
        }
    }
}

服务器(控制台)

using System;
using System.Threading;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;


namespace testServ
{
    class Program
    {
        static readonly object _lock = new object();
        static readonly Dictionary<int, TcpClient> list_clients = new Dictionary<int, TcpClient>();

        static void Main(string[] args)
        {
            int count = 1;

            TcpListener ServerSocket = new TcpListener(IPAddress.Parse("192.168.0.169"), 123);
            ServerSocket.Start();

            while (true)
            {
                TcpClient client = ServerSocket.AcceptTcpClient();
                lock (_lock) list_clients.Add(count, client);
                Console.WriteLine("Someone connected!!");

                Thread t = new Thread(handle_clients);
                t.Start(count);
                count++;
            }
        }

        public static void handle_clients(object o)
        {
            int id = (int)o;
            TcpClient client;

            lock (_lock) client = list_clients[id];

            while (true)
            {
                NetworkStream stream = client.GetStream();
                byte[] buffer = new byte[1024];
                int byte_count = stream.Read(buffer, 0, buffer.Length);

                if (byte_count == 0)
                {
                    break;
                }

                string data = Encoding.ASCII.GetString(buffer, 0, byte_count);
                broadcast(data);
                Console.WriteLine(data);
            }

            lock (_lock) list_clients.Remove(id);
            client.Client.Shutdown(SocketShutdown.Both);
            client.Close();
        }

        public static void broadcast(string data)
        {
            byte[] buffer = Encoding.ASCII.GetBytes(data + Environment.NewLine);

            lock (_lock)
            {
                foreach (TcpClient c in list_clients.Values)
                {
                    NetworkStream stream = c.GetStream();

                    stream.Write(buffer, 0, buffer.Length);
                }
            }
        }
    }
}

客户端(控制台)

using System;
using System.Threading;
using System.Threading.Tasks;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;


namespace test_Clie
{
    class Program
    {
        static void Main(string[] args)
        {
            IPAddress ip = IPAddress.Parse("192.168.0.166");
            int port = 123;
            TcpClient client = new TcpClient();
            client.Connect(ip, port);
            Console.WriteLine("client connected!!");
            NetworkStream ns = client.GetStream();
            Thread thread = new Thread(o => ReceiveData((TcpClient)o));

            thread.Start(client);

            string s;
            while (!string.IsNullOrEmpty((s = Console.ReadLine())))
            {
                byte[] buffer = Encoding.ASCII.GetBytes(s);
                ns.Write(buffer, 0, buffer.Length);
            }

            client.Client.Shutdown(SocketShutdown.Send);
            thread.Join();
            ns.Close();
            client.Close();
            Console.WriteLine("disconnect from server!!");
            Console.ReadKey();
        }

        static void ReceiveData(TcpClient client)
        {
            NetworkStream ns = client.GetStream();
            byte[] receivedBytes = new byte[1024];
            int byte_count;

            while ((byte_count = ns.Read(receivedBytes, 0, receivedBytes.Length)) > 0)
            {
                Console.Write(Encoding.ASCII.GetString(receivedBytes, 0, byte_count));
                Console.Write(ns);
            }
        }
    }
}

我是初学者,但对我来说这似乎与线程有关? 也因为它冻结了我看不到其余的是否正常工作,关于如何改进工作流程的任何想法,如寻找错误的确切点?我浪费了很多时间搜索任何东西,因为我不知道如何正确测试、调试和查明我犯的错误。

感谢任何帮助 =))

【问题讨论】:

  • 控制台运行需要多长时间?表格将被锁定相同的时间。为了防止在表单应用程序中锁定,您必须在 BackGroundWorker 中运行代码。 (或异步任务)。
  • 我是初学者,但对我来说似乎与线程有关?回答:是的。特别是您正在使用 UI 线程。它正在等待连接。
  • 而不是lock/Dictionary,使用ConcurrentDictionary,它会做你想做的事,但更好。

标签: c# multithreading server client


【解决方案1】:

流通常完全按照您的要求执行。如果您要求 10 个字节,那么 Read 将不会返回,直到有 10 个字节要返回。 stream.Read 不会做的就是返回更少的字节,因为那是接收到的字节数。

此代码将阻塞,直到读取了 1024 个字节。

byte[] buffer = new byte[1024];
int byte_count = stream.Read(buffer, 0, buffer.Length);
if (byte_count == 0)
{
     break;
}

这是你所期待的吗?

通常,基于字节的协议有一个标头,其中包含有效负载中的字节数。

想象一下下面的协议:

&lt;stx&gt;&lt;soh&gt;&lt;len&gt;&lt;eoh&gt;&lt;payload&gt;&lt;etx&gt;

  • stx = 传输开始
  • soh = 标题开始
  • len = 有效载荷的长度
  • eoh = 标题结束
  • etx = 传输结束

要读取一个完整的数据包,您必须读取 4 个字节,然后您必须读取足够的字节来完成有效负载,那么最后一个字节应该是 ETX。

byte[5] header;
stream.Read(buffer, 0, 4);

int payloadLength = header[2];
byte[] payload = new byte[payloadLength];
stream.Read(payload, 0, payloadLength);
stream.Read() == ETX;

【讨论】:

    【解决方案2】:

    TcpListener.AcceptTcpClient 方法正在阻塞。您可以尝试使用它的异步对应物,并结合async/await

    private async void btnConnect_Click(object sender, EventArgs e)
    {
        /* ... */
        TcpClient client = await ServerSocket.AcceptTcpClientAsync();
        /* ... */
    }
    

    【讨论】:

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