【发布时间】:2014-07-13 16:23:20
【问题描述】:
试图有一个旋转和动画的二维、自上而下的精灵,我有一个渲染它的主类,以及一个单独的“资产”类来创建它。旋转有效,但精灵保持在同一帧上。我使用 libgdx wiki 尝试为我的 sprite 设置动画 https://github.com/libgdx/libgdx/wiki/2D-Animation
这是资产类中的代码:
public class Asset implements ApplicationListener, Screen{
public static Texture walkSheet;
private static final int FRAME_COLS = 4;
private static final int FRAME_ROWS = 2;
static Animation walkAnimation;
static TextureRegion[] walkFrames;
static TextureRegion currentFrame;
static SpriteBatch spriteBatch;
static float stateTime;
public static void load(){
walkSheet = new Texture(Gdx.files.internal(".png"));
TextureRegion[][] tmp = TextureRegion.split(walkSheet, walkSheet.getWidth()/FRAME_COLS, walkSheet.getHeight()/FRAME_ROWS); // #10
walkFrames = new TextureRegion[FRAME_COLS * FRAME_ROWS];
int index = 0;
for (int i = 0; i < FRAME_ROWS; i++) {
for (int j = 0; j < FRAME_COLS; j++) {
walkFrames[index++] = tmp[i][j];
}
}
walkAnimation = new Animation(0.1f, walkFrames); // #11
spriteBatch = new SpriteBatch(); // #12
stateTime = 0f;
stateTime += Gdx.graphics.getDeltaTime();
currentFrame = walkAnimation.getKeyFrame(stateTime, true);
}
这是它的渲染方式:
game.batch.draw(Asset.currentFrame, x, y, (float)85, (float)85, (float)170, (float)170, (float)1, (float)1, (float)angleDegrees + 270);
我需要做什么才能正确地为精灵设置动画?
【问题讨论】:
标签: java animation libgdx sprite