【发布时间】:2016-07-08 11:21:43
【问题描述】:
我在这里使用了 D3 示例强制布局数据:https://bl.ocks.org/mbostock/4062045
并将其转移到此示例:https://bl.ocks.org/mbostock/1804919
结果 JSFiddle : https://jsfiddle.net/thatOneGuy/q2shr6ne/6/
这很好用,但我需要它才能与数千个节点一起工作。我已经用大约 3000 对它进行了测试,它需要几分钟才能解决。此处示例:https://jsfiddle.net/thatOneGuy/q2shr6ne/7/
我发现了这个例子以及更多:
How to speed up the force layout animation in d3.js
但我需要有他们的结束位置,因为我不希望在开始时有任何过渡。这可能吗?
它们如何定位的代码:
function tick(e) {
circle
.each(gravity(0.2*e.alpha))
.each(collide(.5))
.attr("cx", function(d) { return d.x; })
.attr("cy", function(d) { return d.y; });
}
// Move nodes toward cluster focus.
function gravity(alpha) {
return function(d) {
d.y += (d.cy - d.y) * alpha;
d.x += (d.cx - d.x) * alpha;
};
}
// Resolve collisions between nodes.
function collide(alpha) {
var quadtree = d3.geom.quadtree(data.nodes);
return function(d) {
// console.log(d.radius)
var r = d.radius + maxRadius + padding,
nx1 = d.x - r,
nx2 = d.x + r,
ny1 = d.y - r,
ny2 = d.y + r;
quadtree.visit(function(quad, x1, y1, x2, y2) {
if (quad.point && (quad.point !== d)) {
var x = d.x - quad.point.x,
y = d.y - quad.point.y,
l = Math.sqrt(x * x + y * y),
r = d.radius + quad.point.radius + (d.color !== quad.point.color) * padding;
if (l < r) {
l = (l - r) / l * alpha;
d.x -= x *= l;
d.y -= y *= l;
quad.point.x += x;
quad.point.y += y;
}
}
return x1 > nx2 || x2 < nx1 || y1 > ny2 || y2 < ny1;
});
};
}
我找到了这个例子:http://bl.ocks.org/mbostock/1667139
但是实施起来很困难......
【问题讨论】:
标签: javascript d3.js