【发布时间】:2015-05-29 21:20:45
【问题描述】:
我是 Swift 新手。我试图弄清楚如何将图像拖放到一个盒子上并检测碰撞何时发生。当我让重力和动画作用于图像时,它会检测到碰撞。但是当我将图像拖到框中时,它没有检测到它。我将不胜感激任何帮助!谢谢。
这是我尝试使用的代码:
import UIKit
import AVFoundation
class Punc2ViewController: UIViewController, UICollisionBehaviorDelegate {
var player2:AVAudioPlayer = AVAudioPlayer()
var error : NSError? = nil
var location = CGPoint(x: 0, y: 0)
var animator: UIDynamicAnimator!
var gravity: UIGravityBehavior!
var collision: UICollisionBehavior!
@IBOutlet weak var period: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
period.center = CGPointMake(650, 100)
view.addSubview(period)
let barrier = UIView(frame: CGRect(x: 600, y: 200, width: 130, height: 20))
barrier.backgroundColor = UIColor.redColor()
view.addSubview(barrier)
animator = UIDynamicAnimator(referenceView: view)
//gravity = UIGravityBehavior(items: [period])
//animator.addBehavior(gravity)
collision = UICollisionBehavior(items: [period])
collision.collisionDelegate = self
// add a boundary that has the same frame as the barrier
collision.addBoundaryWithIdentifier("barrier", forPath: UIBezierPath(rect: barrier.frame))
collision.translatesReferenceBoundsIntoBoundary = true
animator.addBehavior(collision)
collision.action = {
}
}
func collisionBehavior(behavior: UICollisionBehavior!, beganContactForItem item: UIDynamicItem!, withBoundaryIdentifier identifier: NSCopying!, atPoint p: CGPoint) {
println("Boundary contact occurred - \(identifier)")
}
@IBAction func handlePan(recognizer:UIPanGestureRecognizer) {
let translation = recognizer.translationInView(self.view)
if let view = recognizer.view {
view.center = CGPoint(x:view.center.x + translation.x,
y:view.center.y + translation.y)
}
recognizer.setTranslation(CGPointZero, inView: self.view)
}
}
【问题讨论】:
-
尝试使用 , if CGRectIntersectsRect 如果 2 个对象(它们的框架)相交则返回 true
-
Sprite kit 更适合这类游戏
-
Abdulah:感谢您提供简单而优雅的解决方案。 CGRectIntersectsRect 完美地工作。我同意 Sprite 套件会更好,但我只需要简单的拖放,而不是完整的游戏。再次感谢您的帮助!
标签: swift drag-and-drop collision-detection