【问题标题】:Drag on Multiple Images not working拖动多个图像不起作用
【发布时间】:2012-06-23 07:59:43
【问题描述】:

我正在开发一个在图像上使用拖放的应用程序,我可以在相对布局中添加任意数量的图像。我可以拖动图像,但一次只能拖动一个。添加新图像后,所有以前的图像都不可触摸。

public void addImage(Bitmap bmp)
{
    ivtest= new ImageView(TabletActivity.this);
    if(bmp!=null)
    {
        ivtest.setImageBitmap(bmp);
        rlAddView.addView(ivtest,  new LayoutParams(LayoutParams.FILL_PARENT, LayoutParams.FILL_PARENT));

        bmp= null;
    }
    ivtest.setTag("sdjfjd");
    ivtest.bringToFront();
    ivtest.setScaleType(ScaleType.MATRIX);
    ivtest.setOnTouchListener(this);
}

这是我添加新图像的代码。 ivtest 是一个全局 imageView。

public class TestImage extends View  implements OnTouchListener
{
private ScaleGestureDetector mScaleDetector;
private float mScaleFactor = 1.f;
private Drawable mIcon;
private float mLastTouchX;
private static final int INVALID_POINTER_ID = -1;

// The ‘active pointer’ is the one currently moving our object.
private int mActivePointerId = INVALID_POINTER_ID;
 private float mPosX;
    private float mPosY;

    private float mLastTouchY;


public TestImage(Context context, Drawable _micon)
{
    super(context);
     mIcon =_micon; 
     WindowManager wManager= (WindowManager)context.getSystemService(Context.WINDOW_SERVICE);
     mIcon.setBounds((int)getPivotX(), (int)getPivotY(), mIcon.getIntrinsicWidth(),mIcon.getIntrinsicWidth());

//  setOnTouchListener(this);

    mScaleDetector = new ScaleGestureDetector(context, new ScaleListener());

}

 @Override
 public boolean onTouch(View view, MotionEvent ev)
 {

        mScaleDetector.onTouchEvent(ev);

        final int action = ev.getAction();
        switch (action & MotionEvent.ACTION_MASK) {
        case MotionEvent.ACTION_DOWN: 
        {
            final float x = ev.getX();
            final float y = ev.getY();


            mLastTouchX = x;
            mLastTouchY = y;
            mActivePointerId = ev.getPointerId(0);
            break;
        }

        case MotionEvent.ACTION_MOVE: {
            final int pointerIndex = ev.findPointerIndex(mActivePointerId);
            final float x = ev.getX(pointerIndex);
            final float y = ev.getY(pointerIndex);

            // Only move if the ScaleGestureDetector isn't processing a gesture.
            if (!mScaleDetector.isInProgress()) {
                final float dx = x - mLastTouchX;
                final float dy = y - mLastTouchY;

                mPosX += dx;
                mPosY += dy;

                invalidate();
            }

            mLastTouchX = x;
            mLastTouchY = y;

            break;
        }

        case MotionEvent.ACTION_UP: {
            mActivePointerId = INVALID_POINTER_ID;
            break;
        }

        case MotionEvent.ACTION_CANCEL: {
            mActivePointerId = INVALID_POINTER_ID;
            break;
        }

        case MotionEvent.ACTION_POINTER_UP: {
            final int pointerIndex = (ev.getAction() & MotionEvent.ACTION_POINTER_INDEX_MASK) 
                    >> MotionEvent.ACTION_POINTER_INDEX_SHIFT;
            final int pointerId = ev.getPointerId(pointerIndex);
            if (pointerId == mActivePointerId) {
                // This was our active pointer going up. Choose a new
                // active pointer and adjust accordingly.
                final int newPointerIndex = pointerIndex == 0 ? 1 : 0;
                mLastTouchX = ev.getX(newPointerIndex);
                mLastTouchY = ev.getY(newPointerIndex);
                mActivePointerId = ev.getPointerId(newPointerIndex);
            }
            break;
        }
        }

        return true;

}


@Override
public void onDraw(Canvas canvas) {
    super.onDraw(canvas);

    canvas.save();
    canvas.translate(mPosX, mPosY);
    canvas.scale(mScaleFactor, mScaleFactor);
    mIcon.setBounds(0, 0, mIcon.getIntrinsicWidth(),mIcon.getIntrinsicWidth());
    mIcon.draw(canvas);
    canvas.restore();
}

private class ScaleListener extends ScaleGestureDetector.SimpleOnScaleGestureListener {
    @Override
    public boolean onScale(ScaleGestureDetector detector) {
        mScaleFactor *= detector.getScaleFactor();

        // Don't let the object get too small or too large.
        mScaleFactor = Math.max(0.1f, Math.min(mScaleFactor, 5.0f));

        invalidate();
        return true;
    }
}

}

【问题讨论】:

  • 没有足够的代码..添加触摸监听器和 UI 快照..
  • @userSeven7s 我已经编辑了代码。当我尝试其他事情时,它会发生一些变化。但它涵盖了大部分内容。
  • 使用下面的 SO 答案链接来解决这个问题,它可能会帮助你。 Drag & Drop Images
  • 在您的回答中,他们已经有两个静态图像视图。在我的情况下,我在运行时添加它们并且它们都具有相同的标签。
  • @Kamal:我面临着类似的事情。我不知道如何使用android-multitouch-controller。你能显示你的代码以供参考吗?提前致谢。

标签: android


【解决方案1】:

我找到了答案。这是一个在视图上实现拖放、旋转、缩放的库项目。 http://code.google.com/p/android-multitouch-controller/

【讨论】:

    【解决方案2】:

    在定义LayoutParams 时不应使用FILL_PARENT 宽度和高度,因为它“覆盖”了布局中的所有其他视图。请改用WRAP_CONTENT

    【讨论】:

    • 请附上你的用户界面截图
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