【发布时间】:2016-08-13 12:12:52
【问题描述】:
我正在使用 libgdx 在 android studio 中编写一个飞扬的小鸟游戏,它作为桌面应用程序运行良好,但是当我尝试在我的智能手机上运行它时,它会抛出一个错误:
E/AndroidRuntime: FATAL EXCEPTION: GLThread 73772
com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: playBtn.png
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:148)
at com.badlogic.gdx.graphics.TextureData$Factory.loadFromFile(TextureData.java:98)
t com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:88)
at com.lii2.game.states.MenuState.<init>(MenuState.java:20)
at com.lii2.game.FlappyDemo.create(FlappyDemo.java:33)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:290)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1505)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
我的项目结构如下:
我清理并重建了我的项目,并重新启动了 android studio,但这并没有帮助。如何让 GDX 识别我的资产文件夹?
【问题讨论】:
标签: java android android-studio libgdx