这是 PLINQ(或 Rx - 我将专注于 PLINQ,因为它是基类库的一部分)的理想选择。
IEnumerable<FinalObject> bag = allData
.AsParallel()
.WithDegreeOfParallelism(Environment.ProcessorCount)
.Select(dataObj =>
{
FinalObject theData = Process(dataObj);
Thread.Sleep(100);
return theData;
});
DataTable table = createTable();
foreach (FinalObject moveObj in bag)
{
table.Rows.Add(moveObj.x);
}
实际上,您不应通过Thread.Sleep 限制循环,而应进一步限制最大并行度,直到将 CPU 使用率降至所需水平。
免责声明:以下所有内容仅供娱乐,尽管它确实确实有效。
当然,您总是可以将它提升一个档次并生成一个完整的异步Parallel.ForEach 实现,允许您并行处理输入并异步进行节流,而不会阻塞任何线程池线程。
async Task ParallelForEachAsync<TInput, TResult>(IEnumerable<TInput> input,
int maxDegreeOfParallelism,
Func<TInput, Task<TResult>> body,
Action<TResult> onCompleted)
{
Queue<TInput> queue = new Queue<TInput>(input);
if (queue.Count == 0) {
return;
}
List<Task<TResult>> tasksInFlight = new List<Task<TResult>>(maxDegreeOfParallelism);
do
{
while (tasksInFlight.Count < maxDegreeOfParallelism && queue.Count != 0)
{
TInput item = queue.Dequeue();
Task<TResult> task = body(item);
tasksInFlight.Add(task);
}
Task<TResult> completedTask = await Task.WhenAny(tasksInFlight).ConfigureAwait(false);
tasksInFlight.Remove(completedTask);
TResult result = completedTask.GetAwaiter().GetResult(); // We know the task has completed. No need for await.
onCompleted(result);
}
while (queue.Count != 0 || tasksInFlight.Count != 0);
}
用法(full Fiddle here):
async Task<DataTable> ProcessAllAsync(IEnumerable<InputObject> allData)
{
DataTable table = CreateTable();
int maxDegreeOfParallelism = Environment.ProcessorCount;
await ParallelForEachAsync(
allData,
maxDegreeOfParallelism,
// Loop body: these Tasks will run in parallel, up to {maxDegreeOfParallelism} at any given time.
async dataObj =>
{
FinalObject o = await Task.Run(() => Process(dataObj)).ConfigureAwait(false); // Thread pool processing.
await Task.Delay(100).ConfigureAwait(false); // Artificial throttling.
return o;
},
// Completion handler: these will be executed one at a time, and can safely mutate shared state.
moveObj => table.Rows.Add(moveObj.x)
);
return table;
}
struct InputObject
{
public int x;
}
struct FinalObject
{
public int x;
}
FinalObject Process(InputObject o)
{
// Simulate synchronous work.
Thread.Sleep(100);
return new FinalObject { x = o.x };
}
相同的行为,但没有 Thread.Sleep 和 ConcurrentBag<T>。