【发布时间】:2016-08-19 13:48:44
【问题描述】:
我正在为我正在上的高中课程制作/创建一个基于 Java 的游戏,它的逻辑让我无法理解。
我正在尝试做的对象是制作一个游戏,在 JPanel 上随机生成一个 24x24 网格中的“地形”正方形(因为我发现这是最常见的绘制对象)所有它自己没有外部(用户)帮助。
我正在通过一个“for”循环尝试此操作,该循环将采用“coords[][]”并使用值 Ex: floor 标记某个“虚构”位置。
但是当我运行它时,它所做的只是在 0,0 处绘制第一个 20x20 正方形。
现在我听说/读到 Java 内部没有“多维”数组,例如 Small Basic。但我不明白数组内部的数组具体做什么。在这方面的一些解释将不胜感激。
由于我目前是一名新手程序员,因此非常感谢任何可以使我的程序更容易/更流畅的替代建议。
我已经在这些帖子中寻找解决问题的方法,但无济于事。
how to create dynamic two dimensional array in java?
How to insert values in two dimensional array programmaticaly?
how to automatically populate a 2d array with numbers
How to fill a two Dimensional ArrayList in java with Integers?
ArrayList.toArray() method in Java
How can I dynamically add items to a Java array?
Automatic adding of elements to an array
这是应该为我执行此操作但当前失败的代码块:
class gamePanel extends JPanel
{
public gamePanel()
{
setBounds(115,93,480,480);
setBackground(Color.white);
}
private Random generator = new Random();
int floor = 0; //initializes the variable floor to zero for later use
int dirt = 1;
int stone = 2;
int water = 3;
int lava = 4;
int iron = 5;
int gold = 6;
int emerald = 7;
int diamond = 8;
int bedrock = 9;
int width = 24;
int height = 24;
int x, y; // my x & y variables for coordinates
int[][] coords = new int[width][height]; //my array that I want to store the coordinates for later use in painting
int[] terrain = {floor, dirt, stone, water, lava, iron,
gold, emerald, diamond, bedrock}; //my terrain that will determine the color of the paint
public void mapGen() //what should mark/generate the JPanel
{
for(x = 0; x <= width; x++)
{
for(y = 0; y <= height; y++)
{
int z = generator.nextInt(20);// part of the randomization
if(z <= 11)
{
coords[x][y] = terrain[0]; //marks the coordinates as floor
}
else{};
}
}
coords[0][0] = terrain[0]; // sets coordinate 0,0 to floor //need to have these always be floor
coords[24][24] = terrain[0]; // sets coordinate 24,24 to floor //^^^^^^^^^^
}
@Override
public void paintComponent(Graphics g)//what will paint each 20x20 square on the grid what it is assigned
{
super.paintComponent(g);
if(coords[x][y] == terrain[floor])
{
g.setColor(new Color(46,46,46));
g.fillRect((x*20),(y*20),20,20);
}
else{};
}
}//end gamePanel
任何和所有在 Java 编程中不被视为“基本”的术语/代码,如果它们在响应中得到解释,将不胜感激。
请在您的回复中尽可能详细和具体,因为我仍在学习 Java 并且它的工作原理。
编辑
所以这段代码有点工作,但它没有完成它应该做的事情。
这个程序(至少部分)应该工作的方式是随着循环的进行,每个单独的 20x20 正方形被标记为由“coords[x][y]”表示的那些特定坐标的特定地形
然后在它标记了坐标后,它应该返回并分别绘制每个坐标,因为它在“paintComponent”中分配了“地形”
在执行此操作时,程序应该为玩家创建一个地图以供他们通过。
相反,它的作用是只用“terrain[dirt]”覆盖整个 JPanel,而没有其他任何东西
这是程序的一个工作模型,它的问题是:
import java.awt.*;
import javax.swing.*;
import java.util.*;
public class gamePanel extends JPanel
{
public gamePanel()
{
setBounds(115,93,480,480);
setBackground(Color.white);
}
private Random generator = new Random();
int floor = 0; //initializes the variable floor to zero for later use
int dirt = 1;
int stone = 2;
int water = 3;
int width = 24;
int height = 24;
int x, y; // my x & y variables for coordinates
int[][] coords = new int[width][height]; //my array that I want to store the coordinates for later use in painting
int[] terrain = {floor, dirt, stone, water}; //my terrain that will determine the color of the paint
public void mapGen() //what should mark/generate the JPanel
{
for(x = 0; x <= width; x++)
{
for(y = 0; y <= height; y++)
{
int z = generator.nextInt(20);// part of the randomization
if(z <= 11)
{
coords[x][y] = terrain[0]; //should mark the coordinates as floor
}
if(z == 12)
{
coords[x][y] = terrain[3];//should mark the coordinates as water
}
if(z >= 13 && z <= 17)
{
coords[x][y] = terrain[2];//should mark the coordinates as stone
}
if(z >= 18 && z <= 20)
{
coords[x][y] = terrain[1];//should mark the coordinates as dirt
}
coords[0][0] = terrain[0]; // sets coordinate 0,0 to floor //need to have these always be floor
coords[24][24] = terrain[0]; // sets coordinate 24,24 to floor //^^^^^^^^^^
}
}
}
@Override
public void paintComponent(Graphics g)//what will paint each 20x20 square on the grid what it is assigned
{
super.paintComponent(g);
for(int x = 0; x < width; x++)
{
for(int y = 0; y < height; y++)
{
if(coords[x][y] == terrain[floor])//should paint the floor color at marked coordinates
{
g.setColor(new Color(46,46,46));
g.fillRect((x*20), (y*20), 20, 20);
}
if(coords[x][y] == terrain[dirt]);//should paint the dirt color at marked coordinates
{
g.setColor(new Color(135,102,31));
g.fillRect((x*20), (y*20), 20, 20);
}
if(coords[x][y] == terrain[stone])//should paint the stone color at marked coordinates
{
g.setColor(new Color(196,196,196));
g.fillRect((x*20),(y*20),20,20);
}
if(coords[x][y] == terrain[water])//should paint the water color at marked coordinates
{
g.setColor(new Color(85,199,237));
g.fillRect((x*20),(y*20),20,20);
}
}
}
}//end paintComponent
public static void main(String[] args)
{
gamePanel panel = new gamePanel();
JFrame frame = new JFrame();
frame.setSize(480,480);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(panel);
frame.setVisible(true);
}//end main
}// end gamePanel
【问题讨论】:
-
x和y在paintComponent中不会发生变化,它们与您制作地图时保持一致。您可能想查看Painting in AWT and Swing 和Performing Custom Painting 了解更多详情 -
这段代码怎么没有出错?
for (x和for (y循环应该超出coords数组(它们一直运行到“coords[24][24] 应该超出数组的大小。我可能在逻辑上遗漏了一些东西。
标签: java arrays swing multidimensional-array