【问题标题】:Refresh draw function without removing sub layers刷新绘图功能,不删除子图层
【发布时间】:2020-10-22 01:40:17
【问题描述】:

我尝试创建一个活动图,例如 Apple Watch 上的活动图。 (3 圈动画)

这是我的完整代码:

private(set) var animationTime: [CFTimeInterval] = [1, 1, 1]
private(set) var values: [Double] = [0, 0, 0]
private(set) var colors: [UIColor] = [UIColor.red, CUIColor.blue, CUIColor.green]
private(set) var radiusRatios: [Double] = [1, 1, 1]



// to add new value
func setCircle(number index: Int, data: Double) {
    values[index] = data
}

   var drawing = false

 var animationOption = UIView.AnimationOptions()
   override public func draw(_ rect: CGRect) {
      if !drawing {
         switch style {
         case .ring:
            drawing = true
            let borderThickness = (rect.width / 20).rounded().nextUp
            let circleDistance = (rect.width / 20).rounded().nextUp
            self.layer.sublayers?.removeAll()


            var maximumAnimationDuration: TimeInterval = 0
            for index in 0 ..< dataSize {

               let belowCircle = CAShapeLayer()
               let mainCircle = CAShapeLayer()
               layer.addSublayer(belowCircle)
               layer.addSublayer(mainCircle)
               belowCircle.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY)
               mainCircle.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY)

               let outerCircularPath = UIBezierPath(arcCenter: .zero,
                                                    radius: rect.width / 2
                                                       - borderThickness * CGFloat(2 * index + 1) / 2
                                                       - circleDistance * CGFloat(index),
                                                    startAngle: 0,
                                                    endAngle: 2 * CGFloat.pi,
                                                    clockwise: true)
               belowCircle.path = outerCircularPath.cgPath
               mainCircle.path = outerCircularPath.cgPath

               belowCircle.opacity = 0.2
               belowCircle.strokeColor = colors[index].cgColor
               belowCircle.lineWidth = borderThickness
               belowCircle.fillColor = UIColor.clear.cgColor
               belowCircle.lineCap = CAShapeLayerLineCap.round

               mainCircle.strokeColor = colors[index].cgColor
               mainCircle.lineWidth = borderThickness
               mainCircle.fillColor = UIColor.clear.cgColor
               mainCircle.lineCap = CAShapeLayerLineCap.round
               mainCircle.strokeEnd = 0
               mainCircle.transform = CATransform3DMakeRotation(-CGFloat.pi / 2, 0, 0, 1)

               // outer circle
               let animation = CABasicAnimation(keyPath: "strokeEnd")
               animation.toValue = values[index] < 0.001 ? 0.001 : values[index]
               animation.duration = animationTime[index]
               animation.fillMode = CAMediaTimingFillMode.forwards
               animation.isRemovedOnCompletion = false
               mainCircle.add(animation, forKey: "RingChartOuterCircle\(index)")

               maximumAnimationDuration = max(maximumAnimationDuration, animationTime[index])
            }
            UIView.transition(with: self,
                              duration: maximumAnimationDuration,
                              options: animationOption,
                              animations: nil,
                              completion: { [weak self] _ in
                                 self?.drawing = false
               })

当我想使用它时,我从父视图控制器中使用这个功能:

 public func setChartsValus(outerValue: Double, middleValue: Double, innerValue: Double) {

      ringChart.setNeedsDisplay()
      ringChart.setCircle(number: 0, data: outerValue)
      ringChart.setCircle(number: 1, data: middleValue)
      ringChart.setCircle(number: 2, data: innerValue)
   }

这样:

setChartsValus(outerValue: 0.5, middleValue: 0.8, innerValue: 0.6)

我的问题是,当我想添加一个新值时(每隔几分钟就会发生一次),我必须删除所有子层并再次执行该过程,这就是为什么每次调用它时都会响起到零并再次从 0 移动以填充该值,这根本不好。 发生此问题的原因是:

  self.layer.sublayers?.removeAll()

如果我不全部删除,所有层都会相互叠加,变得如此混乱。

我想,当我从示例 0.7 添加一个新值时,旧值是 0.3,环开始从 0.3 增长到 0.7(如苹果手表活动应用程序),而不是回到零并再次填充它。

如果每个人都可以帮助我,我将不胜感激?我花了两天时间修复它,但我找不到任何方法。

非常感谢

【问题讨论】:

    标签: swift draw drawrect cashapelayer


    【解决方案1】:

    我的解决方案是删除以前的图层,添加具有相同 strokeEnd 的新图层并将其动画设置为新值

    override public func draw(_ rect: CGRect) {
        transform(rect)
    }
    
    func transform(_ rect: CGRect, to newValues: [CGFloat]? = nil) {
        if !drawing {
           switch style {
           case .ring:
            drawing = true
            let borderThickness = (rect.width / 20).rounded().nextUp
            let circleDistance = (rect.width / 20).rounded().nextUp
            self.layer.sublayers?.removeAll()
    
            for index in 0 ..< 3 {
    
                 let belowCircle = CAShapeLayer()
                 let mainCircle = CAShapeLayer()
                 layer.addSublayer(belowCircle)
                 layer.addSublayer(mainCircle)
                 belowCircle.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY)
                 mainCircle.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY)
    
                 let outerCircularPath = UIBezierPath(arcCenter: .zero,
                                                      radius: rect.width / 2
                                                         - borderThickness * CGFloat(2 * index + 1) / 2
                                                         - circleDistance * CGFloat(index),
                                                      startAngle: 0,
                                                      endAngle: 2 * CGFloat.pi,
                                                      clockwise: true)
                 belowCircle.path = outerCircularPath.cgPath
                 mainCircle.path = outerCircularPath.cgPath
    
                 belowCircle.opacity = 0.2
                 belowCircle.strokeColor = colors[index].cgColor
                 belowCircle.lineWidth = borderThickness
                 belowCircle.fillColor = UIColor.clear.cgColor
                 belowCircle.lineCap = CAShapeLayerLineCap.round
    
                 mainCircle.strokeColor = colors[index].cgColor
                 mainCircle.lineWidth = borderThickness
                 mainCircle.fillColor = UIColor.clear.cgColor
                 mainCircle.lineCap = CAShapeLayerLineCap.round
                if let newValues = newValues {
                    mainCircle.strokeEnd = values[index]
    
                } else {
                    mainCircle.strokeEnd = 0
                }
                 mainCircle.transform = CATransform3DMakeRotation(-CGFloat.pi / 2, 0, 0, 1)
                
                let animation = CABasicAnimation(keyPath: "strokeEnd")
                if let newValues = newValues {
                    animation.toValue = newValues[index] < 0.001 ? 0.001 : newValues[index]
    
                } else {
                    animation.toValue = values[index] < 0.001 ? 0.001 : values[index]
                }
                   animation.duration = animationTime[index]
                   animation.fillMode = CAMediaTimingFillMode.forwards
                   animation.isRemovedOnCompletion = false
                mainCircle.add(animation, forKey: "RingChartOuterCircle\(index)")
            }
            drawing = false
           case .chart:
              break
           }
        }
    

    在容器视图控制器中,我用我的新值再次调用函数变换:

    override func viewDidLoad() {
        super.viewDidLoad()
        
        setChartsValus(outerValue: outerValue, middleValue: middleValue, innerValue: innerValue)
        
        // suppose we need to change 10% every 2 second
        Timer.scheduledTimer(timeInterval: 2, target: self, selector: #selector(changeValue), userInfo: nil, repeats: true)
    }
    
    @objc func changeValue() {
        outerValue += 0.1
        innerValue += 0.1
        middleValue += 0.1
        
        ringChart.layer.sublayers?.removeAll()
        ringChart.transform(ringChart.bounds, to: [outerValue, middleValue, innerValue])
    }
    

    【讨论】:

    • 谢谢@Spiritofthecore,我之前尝试过类似的方法,它有帮助,但是没有任何动画,戒指只是跳到新值
    • 你确定你编码正确吗,我测试过它有动画
    • 我完全复制了你的代码,更奇怪的是,如果我把代码的动画部分去掉,什么都不会改变
    • 非常感谢,你是对的,这是我的错误,现在可以了
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