【发布时间】:2020-10-22 01:40:17
【问题描述】:
我尝试创建一个活动图,例如 Apple Watch 上的活动图。 (3 圈动画)
这是我的完整代码:
private(set) var animationTime: [CFTimeInterval] = [1, 1, 1]
private(set) var values: [Double] = [0, 0, 0]
private(set) var colors: [UIColor] = [UIColor.red, CUIColor.blue, CUIColor.green]
private(set) var radiusRatios: [Double] = [1, 1, 1]
// to add new value
func setCircle(number index: Int, data: Double) {
values[index] = data
}
var drawing = false
var animationOption = UIView.AnimationOptions()
override public func draw(_ rect: CGRect) {
if !drawing {
switch style {
case .ring:
drawing = true
let borderThickness = (rect.width / 20).rounded().nextUp
let circleDistance = (rect.width / 20).rounded().nextUp
self.layer.sublayers?.removeAll()
var maximumAnimationDuration: TimeInterval = 0
for index in 0 ..< dataSize {
let belowCircle = CAShapeLayer()
let mainCircle = CAShapeLayer()
layer.addSublayer(belowCircle)
layer.addSublayer(mainCircle)
belowCircle.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY)
mainCircle.position = CGPoint(x: layer.bounds.midX, y: layer.bounds.midY)
let outerCircularPath = UIBezierPath(arcCenter: .zero,
radius: rect.width / 2
- borderThickness * CGFloat(2 * index + 1) / 2
- circleDistance * CGFloat(index),
startAngle: 0,
endAngle: 2 * CGFloat.pi,
clockwise: true)
belowCircle.path = outerCircularPath.cgPath
mainCircle.path = outerCircularPath.cgPath
belowCircle.opacity = 0.2
belowCircle.strokeColor = colors[index].cgColor
belowCircle.lineWidth = borderThickness
belowCircle.fillColor = UIColor.clear.cgColor
belowCircle.lineCap = CAShapeLayerLineCap.round
mainCircle.strokeColor = colors[index].cgColor
mainCircle.lineWidth = borderThickness
mainCircle.fillColor = UIColor.clear.cgColor
mainCircle.lineCap = CAShapeLayerLineCap.round
mainCircle.strokeEnd = 0
mainCircle.transform = CATransform3DMakeRotation(-CGFloat.pi / 2, 0, 0, 1)
// outer circle
let animation = CABasicAnimation(keyPath: "strokeEnd")
animation.toValue = values[index] < 0.001 ? 0.001 : values[index]
animation.duration = animationTime[index]
animation.fillMode = CAMediaTimingFillMode.forwards
animation.isRemovedOnCompletion = false
mainCircle.add(animation, forKey: "RingChartOuterCircle\(index)")
maximumAnimationDuration = max(maximumAnimationDuration, animationTime[index])
}
UIView.transition(with: self,
duration: maximumAnimationDuration,
options: animationOption,
animations: nil,
completion: { [weak self] _ in
self?.drawing = false
})
当我想使用它时,我从父视图控制器中使用这个功能:
public func setChartsValus(outerValue: Double, middleValue: Double, innerValue: Double) {
ringChart.setNeedsDisplay()
ringChart.setCircle(number: 0, data: outerValue)
ringChart.setCircle(number: 1, data: middleValue)
ringChart.setCircle(number: 2, data: innerValue)
}
这样:
setChartsValus(outerValue: 0.5, middleValue: 0.8, innerValue: 0.6)
我的问题是,当我想添加一个新值时(每隔几分钟就会发生一次),我必须删除所有子层并再次执行该过程,这就是为什么每次调用它时都会响起到零并再次从 0 移动以填充该值,这根本不好。 发生此问题的原因是:
self.layer.sublayers?.removeAll()
如果我不全部删除,所有层都会相互叠加,变得如此混乱。
我想,当我从示例 0.7 添加一个新值时,旧值是 0.3,环开始从 0.3 增长到 0.7(如苹果手表活动应用程序),而不是回到零并再次填充它。
如果每个人都可以帮助我,我将不胜感激?我花了两天时间修复它,但我找不到任何方法。
非常感谢
【问题讨论】:
标签: swift draw drawrect cashapelayer