Cabezas answer 中很好地描述了一般方法。除了他的回答,对于您的任务,您应该将它应用于设置(根据Interpolator 为每一帧动画调整大小)位图标记。例如,您可以使用以下方法:
private void pulseMarker(final Bitmap markerIcon, final Marker marker, final long onePulseDuration) {
final Handler handler = new Handler();
final long startTime = System.currentTimeMillis();
final Interpolator interpolator = new CycleInterpolator(1f);
handler.post(new Runnable() {
@Override
public void run() {
long elapsed = System.currentTimeMillis() - startTime;
float t = interpolator.getInterpolation((float) elapsed / onePulseDuration);
marker.setIcon(BitmapDescriptorFactory.fromBitmap(scaleBitmap(markerIcon, 1f + 0.05f * t)));
handler.postDelayed(this, 16);
}
});
}
其中 16 是一帧动画的持续时间,1f + 0.05f * t - 是标记图标大小增加和减少 5%,scaleBitmap() 是:
public Bitmap scaleBitmap(Bitmap bitmap, float scaleFactor) {
final int sizeX = Math.round(bitmap.getWidth() * scaleFactor);
final int sizeY = Math.round(bitmap.getHeight() * scaleFactor);
Bitmap bitmapResized = Bitmap.createScaledBitmap(bitmap, sizeX, sizeY, false);
return bitmapResized;
}
调用是:
Bitmap markerIcon = BitmapFactory.decodeResource(getResources(), R.drawable.ic_heart);
pulseMarker(markerIcon, marker, 1000);
marker 是您的标记,1000 - 一个脉冲持续 1 秒。