给定一个起点、初始方位和距离,这将
计算沿 a 行进的目的地点和最终方位
(最短距离)大圆弧。
var lat2 = Math.asin( Math.sin(lat1)*Math.cos(d/R) +
Math.cos(lat1)*Math.sin(d/R)*Math.cos(brng) );
var lon2 = lon1 + Math.atan2(Math.sin(brng)*Math.sin(d/R)*Math.cos(lat1),
Math.cos(d/R)-Math.sin(lat1)*Math.sin(lat2));
地球的半径 (R) 是 6371000 米。
brng 是您行进方向的度数(0 = 北)。
然后使用这个函数给地图添加标记
function setMarkers(map, locations) {
// Add markers to the map
// Marker sizes are expressed as a Size of X,Y
// where the origin of the image (0,0) is located
// in the top left of the image.
// Origins, anchor positions and coordinates of the marker
// increase in the X direction to the right and in
// the Y direction down.
var image = {
url: 'images/beachflag.png',
// This marker is 20 pixels wide by 32 pixels tall.
size: new google.maps.Size(20, 32),
// The origin for this image is 0,0.
origin: new google.maps.Point(0,0),
// The anchor for this image is the base of the flagpole at 0,32.
anchor: new google.maps.Point(0, 32)
};
var shadow = {
url: 'images/beachflag_shadow.png',
// The shadow image is larger in the horizontal dimension
// while the position and offset are the same as for the main image.
size: new google.maps.Size(37, 32),
origin: new google.maps.Point(0,0),
anchor: new google.maps.Point(0, 32)
};
// Shapes define the clickable region of the icon.
// The type defines an HTML <area> element 'poly' which
// traces out a polygon as a series of X,Y points. The final
// coordinate closes the poly by connecting to the first
// coordinate.
var shape = {
coord: [1, 1, 1, 20, 18, 20, 18 , 1],
type: 'poly'
};
for (var i = 0; i < locations.length; i++) {
var beach = locations[i];
var myLatLng = new google.maps.LatLng(beach[1], beach[2]);
var marker = new google.maps.Marker({
position: myLatLng,
map: map,
shadow: shadow,
icon: image,
shape: shape,
title: beach[0],
zIndex: beach[3]
});
}
}
编辑该函数以获得正确的标记图标并为您要放置的每个标记调用它。