【发布时间】:2017-05-10 16:51:49
【问题描述】:
我有一个类来处理和玩整个游戏。我尝试实现暂停和重新启动功能。但是,找不到正确的教程。 我想实现一个功能来在按下 pauseButton 时暂停游戏。但我不确定在哪里以及如何。 cocos2dx 中如何处理暂停和重启或返回一个场景?我很想收到您的来信!
我的部分代码。如何在 pauseButton 中添加暂停?
Scene* GameLayer::createScene(int level)
{
auto scene = Scene::create();
auto layer = GameLayer::create(level);
scene->addChild(layer);
return scene;
}
GameLayer* GameLayer::create(int level)
{
GameLayer *pRet = new GameLayer();
pRet->init(level);
pRet->autorelease();
return pRet;
}
bool GameLayer::init(int level)
{
if (!Layer::init())
return false;
auto touchListener = EventListenerTouchOneByOne::create();
touchListener->setSwallowTouches(_swallowsTouches);
touchListener->onTouchBegan = CC_CALLBACK_2(GameLayer::onTouchBegan, this);
touchListener->onTouchMoved = CC_CALLBACK_2(GameLayer::onTouchMoved, this);
touchListener->onTouchEnded = CC_CALLBACK_2(GameLayer::onTouchEnded, this);
touchListener->onTouchCancelled = CC_CALLBACK_2(GameLayer::onTouchCancelled, this);
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
auto pauseButton = MenuItemImage::create("pause1.png","pause2.png",[](Ref*sender){
//Do pause and show the pause menu
});
auto menu = Menu::create(pauseButton, NULL);
menu->setPosition(WINSIZE.width / 2.0, WINSIZE.height - 50);
addChild(menu, ZOrder::Level);
initBackground();
initBalls();
return true;
}
【问题讨论】:
标签: android c++ cocos2d-x cocos2d-x-3.0