【发布时间】:2017-06-23 16:10:08
【问题描述】:
我想在播放完歌曲时进行跟踪。我尝试了来自网络的不同解决方案,但他们无法解决我的问题。
我实现了audioPlayerDidFinishPlaying 方法,但它不起作用。
我如何知道播放歌曲是否结束?
我正在用playSound函数播放歌曲
playSound 功能:
func playSound(name: String ) {
guard let url = Bundle.main.url(forResource: name, withExtension: "mp3") else {
print("url not found")
return
}
do {
/// this codes for making this app ready to takeover the device audio
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
/// change fileTypeHint according to the type of your audio file (you can omit this)
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3)
// no need for prepareToPlay because prepareToPlay is happen automatically when calling play()
player!.play()
} catch let error as NSError {
print("error: \(error.localizedDescription)")
}
}
audioPlayerDidFinishPlaying 函数:
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
print("finished")//It is not working, not printing "finished"
}
如何解决我的问题?如何在播放歌曲完成时进行跟踪
编辑:我正在添加整个代码。
//
// ViewController.swift
import UIKit
import SwiftVideoBackground
import AudioToolbox
import AVFoundation
class ViewController: UIViewController,AVAudioPlayerDelegate {
var player: AVAudioPlayer?
@IBOutlet weak var backgroundVideo: BackgroundVideo!
@IBOutlet weak var initialLabel: UILabel!
@IBOutlet weak var statementLabel: UILabel!
var mp3: [String] = ["turk_milleti_demokrattir","xyz"]
var fav: [String] = ["0","0"]
var name: [String] = ["Türk milleti demokrattır","xy"]
var toggleState = 1
@IBOutlet weak var playB: UIButton!
var counter = 0
var duration = 0.1
override func viewDidLoad() {
super.viewDidLoad()
player?.delegate = self
playB.setImage(UIImage(named: "playbtn.png"), for: .normal)
statementLabel.text = name[counter]
backgroundVideo.createBackgroundVideo(name: "abc", type: "mp4")
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
@IBAction func likeButton(_ sender: Any) {
fav[counter] = "1"
print(fav[0...1])
}
@IBAction func playButton(_ sender: Any) {
let name = mp3[counter]
playSound(name: name)
let playBtn = sender as! UIButton
if toggleState == 1 {
player?.play()
toggleState = 2
playBtn.setImage(UIImage(named: "pausebtn.png"), for: .normal)
} else {
player?.pause()
toggleState = 1
playBtn.setImage(UIImage(named:"playbtn.png"),for: .normal)
}
}
@IBAction func nextButton(_ sender: Any) {
counter = counter + 1
if counter == mp3.count {
counter = 0
}
toggleState = 2
playB.setImage(UIImage(named: "pausebtn.png"), for: .normal)
playSound(name: mp3[counter])
statementLabel.text = name[counter]
}
func playSound(name: String ) {
guard let url = Bundle.main.url(forResource: name, withExtension: "mp3") else {
print("url not found")
return
}
do {
/// this codes for making this app ready to takeover the device audio
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
/// change fileTypeHint according to the type of your audio file (you can omit this)
player = try AVAudioPlayer(contentsOf: url, fileTypeHint: AVFileTypeMPEGLayer3)
// no need for prepareToPlay because prepareToPlay is happen automatically when calling play()
player!.play()
} catch let error as NSError {
print("error: \(error.localizedDescription)")
}
}
func audioPlayerDidFinishPlaying(_ player: AVAudioPlayer, successfully flag: Bool) {
print("finished")//It is not working, not printing "finished"
}
}
【问题讨论】:
-
您需要将 AVAudioPlayerDelegate 添加到您的视图控制器声明中。
class ViewController: UIViewController, AVAudioPlayerDelegate { -
你确定你设置了正确的视图控制器吗?
-
请发布您的视图控制器实际代码,它不工作
-
你的意思是它不工作?它没有调用的方法?它不打印(“完成”)
-
顺便说一句,您应该捕获每个抛出(尝试)stackoverflow.com/a/30280699/2303865 的方法的错误
标签: ios swift swift3 avaudioplayer audio-player