【问题标题】:Convert YUV4:4:4 to YUV4:2:2 images将 YUV4:4:4 转换为 YUV4:2:2 图像
【发布时间】:2016-08-19 13:59:47
【问题描述】:

互联网上有很多关于 YUV4:4:4 到 YUV4:2:2 格式之间差异的信息,但是,我找不到任何关于如何将 YUV4:4:4 转换为 YUV4 的信息: 2:2。由于这种转换是使用软件执行的,我希望应该有一些开发人员已经完成了它,并且可以将我引导到描述转换算法的来源。当然,拥有软件代码会很不错,但是获得理论知识就足以编写我自己的软件了。具体来说,我想知道像素结构以及在转换过程中如何管理字节。

我发现了几个类似的问题,例如thisthis,但是无法回答我的问题。另外,我在Photography forum 上发布了这个问题,他们认为这是一个软件问题。

【问题讨论】:

    标签: image-processing yuv


    【解决方案1】:

    找不到具体描述的原因是有很多方法可以做到。
    让我们从维基百科开始:https://en.wikipedia.org/wiki/Chroma_subsampling#4:2:2

    4:4:4:
    三个 Y'CbCr 分量中的每一个都具有相同的采样率,因此没有色度二次采样。这种方案有时用于高端胶片扫描仪和电影后期制作。

    4:2:2:
    两个色度分量以亮度采样率的一半进行采样:水平色度分辨率减半。这将未压缩视频信号的带宽减少了三分之一,几乎没有视觉差异。

    注意:术语 YCbCr 和 YUV 可以互换使用。
    https://en.wikipedia.org/wiki/YCbCr

    Y′CbCr 经常与 YUV 颜色空间混淆,通常术语 YCbCr 和 YUV 可以互换使用,导致一些混淆;当提到视频或数字形式的信号时,术语“YUV”主要是指“Y′CbCr”。

    数据存储器排序:
    还有不止一种格式。
    英特尔IPP 文档定义了两个主要类别:“像素顺序图像格式”和“平面图像格式”。
    这里有一个很好的文档:https://software.intel.com/en-us/node/503876
    有关 YUV 像素排列格式的信息,请参阅此处:http://www.fourcc.org/yuv.php#NV12
    请参阅此处:http://scc.ustc.edu.cn/zlsc/sugon/intel/ipp/ipp_manual/IPPI/ippi_ch6/ch6_image_downsampling.htm#ch6_image_downsampling 了解下采样说明。

    让我们假设“像素顺序”格式:

    YUV 4:4:4 data order: Y0 U0 V0  Y1 U1 V1  Y2 U2 V2  Y3 U3 V3  
    YUV 4:2:2 data order: Y0  U0    Y1  V0    Y2  U1    Y3  V1  
    

    每个元素都是一个字节,Y0是内存中的低字节。
    上述 4:2:2 数据顺序被命名为 UYVY 或YUY2 像素格式。

    转换算法:

    1. “朴素子抽样”:
      每秒“扔”一次U/V 组件:
      U0,扔U1,拿V0,扔V1...
      来源:Y0U0V0Y1U1V1Y2U2V2
      目的地:Y0U0Y1V0Y2U2Y3V2
      我不能推荐它,因为它会导致 aliasing 伪影。

    2. 平均每个U/V 对:
      取目的地U0 等于源(U0+U1)/2,同样适用于V0...
      来源:Y0U0V0Y1U1V1Y2U2V2
      目的地:Y0(U0+U1)/2Y1(V0+V1)/2Y2(U2+U3)/2Y3(V2+V3)/2

    3. 使用其他插值方法对 U 和 V 进行下采样(例如三次插值)。
      通常,与简单平均值相比,您将看不到任何差异。


    C 实现:

    该问题未标记为 C,但我认为以下 C 实现可能会有所帮助。
    以下代码通过平均每个 U/V 对将像素排序的 YUV 4:4:4 转换为像素排序的 YUV 4:2:2:

    //Convert single row I0 from pixel-ordered YUV 4:4:4 to pixel-ordered YUV 4:2:2.
    //Save the result in J0.
    //I0 size in bytes is image_width*3
    //J0 size in bytes is image_width*2
    static void ConvertRowYUV444ToYUV422(const unsigned char I0[],
                                         const int image_width,
                                         unsigned char J0[])
    {
        int x;
    
        //Process two Y,U,V triples per iteration:
        for (x = 0; x < image_width; x += 2)
        {
            //Load source elements
            unsigned char y0    = I0[x*3];                  //Load source Y element
            unsigned int u0     = (unsigned int)I0[x*3+1];  //Load source U element (and convert from uint8 to uint32).
            unsigned int v0     = (unsigned int)I0[x*3+2];  //Load source V element (and convert from uint8 to uint32).
    
            //Load next source elements
            unsigned char y1    = I0[x*3+3];                //Load source Y element
            unsigned int u1     = (unsigned int)I0[x*3+4];  //Load source U element (and convert from uint8 to uint32).
            unsigned int v1     = (unsigned int)I0[x*3+5];  //Load source V element (and convert from uint8 to uint32).
    
            //Calculate destination U, and V elements.
            //Use shift right by 1 for dividing by 2.
            //Use plus 1 before shifting - round operation instead of floor operation.
            unsigned int u01    = (u0 + u1 + 1) >> 1;       //Destination U element equals average of two source U elements.
            unsigned int v01    = (v0 + v1 + 1) >> 1;       //Destination U element equals average of two source U elements.
    
            J0[x*2]     = y0;   //Store Y element (unmodified).
            J0[x*2+1]   = (unsigned char)u01;   //Store destination U element (and cast uint32 to uint8).
            J0[x*2+2]   = y1;   //Store Y element (unmodified).
            J0[x*2+3]   = (unsigned char)v01;   //Store destination V element (and cast uint32 to uint8).
        }
    }
    
    
    //Convert image I from pixel-ordered YUV 4:4:4 to pixel-ordered YUV 4:2:2.
    //I - Input image in pixel-order data YUV 4:4:4 format.
    //image_width - Number of columns of image I.
    //image_height - Number of rows of image I.
    //J - Destination "image" in pixel-order data YUV 4:2:2 format.
    //Note: The term "YUV" referees to "Y'CbCr".
    
    //I is pixel ordered YUV 4:4:4 format (size in bytes is image_width*image_height*3):
    //YUVYUVYUVYUV
    //YUVYUVYUVYUV
    //YUVYUVYUVYUV
    //YUVYUVYUVYUV
    //
    //J is pixel ordered YUV 4:2:2 format (size in bytes is image_width*image_height*2):
    //YUYVYUYV
    //YUYVYUYV
    //YUYVYUYV
    //YUYVYUYV
    //
    //Conversion algorithm:
    //Each element of destination U is average of 2 original U horizontal elements
    //Each element of destination V is average of 2 original V horizontal elements
    //
    //Limitations:
    //1. image_width must be a multiple of 2.
    //2. I and J must be two separate arrays (in place computation is not supported). 
    static void ConvertYUV444ToYUV422(const unsigned char I[],
                                      const int image_width,
                                      const int image_height,
                                      unsigned char J[])
    {
        //I0 points source row.
        const unsigned char *I0;    //I0 -> YUYVYUYV...
    
        //J0 and points destination row.
        unsigned char *J0;          //J0 -> YUYVYUYV
    
        int y;  //Row index
    
        //In each iteration process single row.
        for (y = 0; y < image_height; y++)
        {
            I0 = &I[y*image_width*3];   //Input row width is image_width*3 bytes (each pixel is Y,U,V).
    
            J0 = &J[y*image_width*2];   //Output row width is image_width*2 bytes (each two pixels are Y,U,Y,V).
    
            //Process single source row into single destination row
            ConvertRowYUV444ToYUV422(I0, image_width, J0);
        }
    }
    

    YUV 4:2:2 的平面表示

    平面表示可能比“像素顺序”格式更直观。
    在平面表示中,每个颜色通道都表示为一个单独的矩阵,可以显示为图像。

    例子:

    • RGB 格式的原始图像(转换为 YUV 之前):

    • YUV 4:4:4 格式的图像通道:

      (左侧 YUV 三元组以灰度级表示,右侧 YUV 三元组使用假色表示)。

    • YUV 4:2:2 格式的图像通道(水平后Chroma subsampling):

      (左侧 YUV 三元组以灰度级表示,右侧 YUV 三元组使用“假色”表示)。

    如您所见,在 4:2:2 格式中,U 和 V 通道在水平轴上被下采样(缩小)。

    备注:
    U 和 V 通道的“假颜色”表示用于强调 Y 是 Luma 通道,U 和 V 是 Chrominance 通道。


    高阶插值和抗锯齿滤镜:
    以下 MATLAB 代码示例展示了如何使用高阶插值和抗锯齿滤波器执行下采样。 该示例还显示了FFMPEG 使用的下采样方法。
    注意:您无需了解 MATLAB 编程即可理​​解示例。
    您确实需要一些通过Kernel 和图像之间的卷积过滤图像的知识。

    %Prepare the input:
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    load('mandrill.mat', 'X', 'map'); %Load input image
    RGB = im2uint8(ind2rgb(X, map));  %Convert to RGB (the mandrill sample image is an indexed image)
    YUV = rgb2ycbcr(RGB);             %Convert from RGB to YUV (MATLAB function rgb2ycbcr uses BT.601 conversion formula)
    
    %Separate YUV to 3 planes (Y plane, U plane and V plane)
    Y = YUV(:, :, 1);
    U = YUV(:, :, 2);
    V = YUV(:, :, 3);
    
    U = double(U); %Work in double precision instead of uint8.
    
    [M, N] = size(Y); %Image size is N columns by M rows.
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    
    %Linear interpolation without Anti-Aliasing filter:
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %Horizontal down-sampling U plane using Linear interpolation (without Anti-Aliasing filter).
    %Simple averaging is equivalent to linear interpolation.
    U2 = (U(:, 1:2:end) + U(:, 2:2:end))/2;
    refU2 = imresize(U, [M, N/2], 'bilinear', 'Antialiasing', false); %Use MATLAB imresize function as reference
    disp(['Linear interpolation max diff = ' num2str(max(abs(double(U2(:)) - double(refU2(:)))))]); %Print maximum difference.
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    
    %Cubic interpolation without Anti-Aliasing filter:
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %Horizontal down-sampling U plane using Cubic interpolation (without Anti-Aliasing filter).
    %Following operations are equivalent to cubic interpolation:
    %1. Convolution with filter kernel [-0.125, 1.25, -0.125]
    %2. Averaging pair elements
    fU = imfilter(U, [-0.125, 1.25, -0.125], 'symmetric');
    U2 = (fU(:, 1:2:end) + fU(:, 2:2:end))/2;
    U2 = max(min(U2, 240), 16); %Limit to valid range of U elements (valid range of U elements in uint8 format is [16, 240])
    refU2 = imresize(U, [M, N/2], 'cubic', 'Antialiasing', false); %Use MATLAB imresize function as reference
    refU2 = max(min(refU2, 240), 16); %Limit to valid range of U elements
    disp(['Cubic interpolation max diff = ' num2str(max(abs(double(U2(:)) - double(refU2(:)))))]); %Print maximum difference.
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    
    %Linear interpolation with Anti-Aliasing filter:
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %Horizontal down-sampling U plane using Linear interpolation with Anti-Aliasing filter.
    %Remark: The Anti-Aliasing filter is the filter used by MATLAB specific implementation of 'bilinear' imresize.
    %Following operations are equivalent to Linear interpolation with Anti-Aliasing filter:
    %1. Convolution with filter kernel [0.25, 0.5, 0.25]
    %2. Averaging pair elements
    fU = imfilter(U, [0.25, 0.5, 0.25], 'symmetric');
    U2 = (fU(:, 1:2:end) + fU(:, 2:2:end))/2;
    refU2 = imresize(U, [M, N/2], 'bilinear', 'Antialiasing', true); %Use MATLAB imresize function as reference
    disp(['Linear interpolation with Anti-Aliasing max diff = ' num2str(max(abs(double(U2(:)) - double(refU2(:)))))]); %Print maximum difference.
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    
    %Cubic interpolation with Anti-Aliasing filter:
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %Horizontal down-sampling U plane using Cubic interpolation with Anti-Aliasing filter.
    %Remark: The Anti-Aliasing filter is the filter used by MATLAB specific implementation of 'cubic' imresize.
    %Following operations are equivalent to Linear interpolation with Anti-Aliasing filter:
    %1. Convolution with filter kernel [-0.0234375, -0.046875, 0.2734375, 0.59375, 0.2734375, -0.046875, -0.0234375]
    %2. Averaging pair elements
    h = [-0.0234375, -0.046875, 0.2734375, 0.59375, 0.2734375, -0.046875, -0.0234375];
    fU = imfilter(U, h, 'symmetric');
    U2 = (fU(:, 1:2:end) + fU(:, 2:2:end))/2;
    U2 = max(min(U2, 240), 16); %Limit to valid range of U elements
    refU2 = imresize(U, [M, N/2], 'cubic', 'Antialiasing', true); %Use MATLAB imresize function as reference
    refU2 = max(min(refU2, 240), 16); %Limit to valid range of U elements
    disp(['Cubic interpolation with Anti-Aliasing max diff = ' num2str(max(abs(double(U2(:)) - double(refU2(:)))))]); %Print maximum difference.
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    
    
    %FFMPEG implementation of horizontal down-sampling U plane.
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    %FFMPEG uses cubic interpolation with Anti-Aliasing filter (different filter kernel):
    %Remark: I didn't check the source code of FFMPEG to verify the values of the filter kernel.
    %I can't tell how FFMPEG actually implements the conversion.
    %Following operations are equivalent to FFMPEG implementation (with minor differences):
    %1. Convolution with filter kernel [-115, -231, 1217, 2354, 1217, -231, -115]/4096
    %2. Averaging pair elements
    h = [-115, -231, 1217, 2354, 1217, -231, -115]/4096;
    fU = imfilter(U, h, 'symmetric');
    U2 = (fU(:, 1:2:end) + fU(:, 2:2:end))/2;
    U2 = max(min(U2, 240), 16); %Limit to valid range of U elements (FFMPEG actually doesn't limit the result)
    
    %Save Y,U,V planes to file in format supported by FFMPEG
    f = fopen('yuv444.yuv', 'w');
    fwrite(f, Y', 'uint8');
    fwrite(f, U', 'uint8');
    fwrite(f, V', 'uint8');
    fclose(f);
    
    %For executing FFMPEG within MATLAB, download FFMPEG and place the executable in working directory (ffmpeg.exe for Windows)
    %FFMPEG converts source file in YUV444 format to destination file in YUV422 format.
    if isunix
        [status, cmdout] = system(['./ffmpeg -y -s ', num2str(N), 'x', num2str(M), ' -pix_fmt yuv444p -i yuv444.yuv -pix_fmt yuv422p yuv422.yuv']);
    else
        [status, cmdout] = system(['ffmpeg.exe -y -s ', num2str(N), 'x', num2str(M), ' -pix_fmt yuv444p -i yuv444.yuv -pix_fmt yuv422p yuv422.yuv']);
    end
    f = fopen('yuv422.yuv', 'r');
    refY = (fread(f, [N, M], '*uint8'))';
    refU2 = (fread(f, [N/2, M], '*uint8'))'; %Read down-sampled U plane (FFMPEG result from file).
    refV2 = (fread(f, [N/2, M], '*uint8'))';
    fclose(f);
    
    %Limit to valid range of U elements.
    %In FFMPEG down-sampled U and V may exceed valid range (there is probably a way to tell FFMPEG to limit the result).
    refU2 = max(min(refU2, 240), 16);
    
    %Difference exclude first column and last column (FFMPEG treats the margins different than MATLAB)
    %Remark: There are minor differences due to rounding (I guess).
    disp(['FFMPEG Cubic interpolation with Anti-Aliasing max diff = ' num2str(max(max(abs(double(U2(:, 2:end-1)) - double(refU2(:, 2:end-1))))))]);
    %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
    

    不同类型下采样方法的示例。
    使用抗锯齿滤镜的线性插值与三次插值:
    在第一个示例(山魈)中,没有明显的差异。
    在第二个示例(圆形和矩形)中,存在细微的可见差异。
    第三个示例(行)演示了锯齿伪影。
    备注:显示的图像使用三次插值从 YUV422 上采样到 YUV444 并从 YUV444 转换为 RGB。

    • 线性插值与带抗锯齿的三次方 (mandrill):

    • 线性插值与带抗锯齿的三次方(圆形和矩形):

    • 线性插值与具有抗锯齿的三次方(演示锯齿伪影):

    【讨论】:

    • 多么棒的答案!所有网站都重复/改写同一件事,但没有切中要害。感谢您收集信息并说明清楚。像素顺序图像格式表(来自您的一个链接)几乎是我问题的答案 - 它说明了重新采样的 YUV 序列 - 我没有找到它,尽管我找到了序列here。我会尽力让你知道。为了正确起见,在平均目的地时,您的意思是 Y3 (V2+V3)/2
    • 根据您发布的链接,看起来他们使用的子采样公式是:dstU1 = 0.5*U2 + U3 + 0.5*U4。
    • @Rotem:我在尝试改进您的答案格式时注意到一些奇怪的情况 - 您对“平面格式”的描述中似乎缺少一个元素。
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