#include <iostream>
template< typename PParameter00 = void, typename PParameter01 = void, typename PParameter02 = void, typename PParameter03 = void >
struct TIdentityParameter // Users need to inherit from it. Add more types as needed.
{
typedef PParameter00 TType00;
typedef PParameter01 TType01;
typedef PParameter02 TType02;
typedef PParameter03 TType03;
};
struct TUserFunctor00 : public TIdentityParameter< float const &, int, void * >
{
void operator()( float const &, int, void * );
// or they can do
//void operator()( TType00, TType01, TType02 );
};
struct TUserFunctor01 : public TIdentityParameter< char const *, double >
{
void operator()( char const*, double );
// or they can do
//void operator()( TType00, TType01 );
};
template< bool pValue >
struct TValueBool
{
static bool const sValue = pValue;
};
template< typename PType00, typename PType01 >
struct TIsSame : public TValueBool< false >
{
};
template< typename PType >
struct TIsSame< PType, PType > : public TValueBool< true >
{
};
int main( void )
{
std::cout << TIsSame< TUserFunctor00::TType02, void * >::sValue << std::endl;
std::cout << TIsSame< TUserFunctor01::TType00, double >::sValue << std::endl;
return ( 0 );
}
Code on [ideone][1]. I don't think it's asking too much from users to inherit from your struct in a pattern explained to them. After all, they want to work with your library. Anyway, maybe it's not what you are looking for.
++++++++++++++++++++++++++++++++++++++++++++++++++ ++++++++++++++++++++
编辑:这可能有点接近 JAred 正在寻找的功能,但是,我知道,这种风格对他没有吸引力。虽然,在 C++03 中,我看不出你可以如何以不同的方式做到这一点。请注意,您可以让TIdentityParameter 使用 16 个模板参数来涵盖 16 种可能的类型。再一次,是的,用户必须继承并指定类型。 Ideone:
#include <iostream>
struct TOneCrazyStruct
{
};
template< typename PParameter00 = TOneCrazyStruct, typename PParameter01 = TOneCrazyStruct, typename PParameter02 = TOneCrazyStruct,
typename PParameter03 = TOneCrazyStruct, typename PParameter04 = TOneCrazyStruct >
struct TIdentityParameter //Users will need to inherit from this struct as shown below.
{
typedef PParameter00 TType00;
typedef PParameter01 TType01;
typedef PParameter02 TType02;
typedef PParameter03 TType03;
typedef PParameter04 TType04;
};
struct TUserFunctor00 : public TIdentityParameter< float const &, int, void *, double >
{
void operator()( float const &, int, void * );
void operator()( double );
};
template< bool pValue >
struct TValueBool
{
static bool const sValue = pValue;
};
template< typename PType00, typename PType01 >
struct TIsSame : public TValueBool< false >
{
};
template< typename PType >
struct TIsSame< PType, PType > : public TValueBool< true >
{
};
template< typename PFunctor, typename PParameter >
struct THasType : public TValueBool<
TIsSame< typename PFunctor::TType00, PParameter >::sValue || TIsSame< typename PFunctor::TType01, PParameter >::sValue
|| TIsSame< typename PFunctor::TType02, PParameter >::sValue || TIsSame< typename PFunctor::TType03, PParameter >::sValue >
{
};
int main( void )
{
std::cout << THasType< TUserFunctor00, void * >::sValue << std::endl;
std::cout << THasType< TUserFunctor00, long double >::sValue << std::endl;
return ( 0 );
}