【发布时间】:2019-06-01 07:36:58
【问题描述】:
当我构建或“构建并运行”项目时,我遇到三个主要错误。该项目有效,因为当我按下播放时,它会在游戏窗口中执行它应该做的事情。我正在尝试为我在项目设置中选择的 gearVr 和 Oculus 进行开发。
我查看了统一首选项,确保它使用正确的 SDK、JDK 和 NDK 我什至尝试使用推荐的设置,但仍然无法将任何内容上传到我的设备。
错误 1
CommandInvokationFailure:Gradle 构建失败。 C:\程序 Files\Unity\Hub\Editor\2019.1.2f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.1.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-4.6.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" “组装发布”
标准错误[
FAILURE:构建失败并出现异常。
- 出了什么问题:任务 ':packageRelease' 执行失败。
org.gradle.tooling.BuildException(没有错误信息)...
错误 2
构建完成,结果为“失败”0x00007FF6E6F9104C (Unity) StackWalker::GetCurrentCallstack 0x00007FF6E6F94501(统一) StackWalker::ShowCallstack 0x00007FF6E56FDCC5 (Unity) GetStacktrace 0x00007FF6E79AF1D0(统一)DebugStringToFile 0x00007FF6E6FBFB49 (统一)DebugLogHandler_CUSTOM_Internal_Log 0x00000200025704EB(单声道 JIT 代码)(包装器托管到本机) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) ...
错误 3
UnityEditor.BuildPlayerWindow+BuildMethodException: 53 个错误
在 UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions 选项)[0x00242] 在 C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194
在 UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] 在 C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97 0x00007FF6E6F9104C (Unity) StackWalker::GetCurrentCallstack 0x00007FF6E6F94501(统一)StackWalker::ShowCallstack 0x00007FF6E56FDCC5(统一)GetStacktrace 0x00007FF6E79AF1D0(统一) DebugStringToFile 0x00007FF6E6FBFB49(统一) DebugLogHandler_CUSTOM_Internal_Log 0x00000200025704EB(单 JIT 代码) (包装器托管到本机)UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) 0x00000200025703AB(单 JIT 代码)[DebugLogHandler.cs:10] UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) 0x0000020002564691(单 JIT 代码)[Logger.cs:61] UnityEngine.Logger:Log (UnityEngine.LogType,object) 0x000002000257E7ED(单 JIT 代码)[Debug.bindings.cs:127] UnityEngine.Debug:LogError (object) 0x0000020039D5E5E3 (Mono JIT 代码)[BuildPlayerWindowBuildMethods.cs:103] UnityEditor.BuildPlayerWindow:CallBuildMethods (bool,UnityEditor.BuildOptions) 0x0000020039D377FB (单 JIT 代码) [BuildPlayerWindow.cs:908] UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.Build.BuildPlatform)
通常,apk 会上传到我的手机,要求我将设备放入 GearVR。
【问题讨论】:
标签: android unity3d sdk virtual-reality