【发布时间】:2015-10-22 01:22:18
【问题描述】:
我最近开始玩单机游戏,但遇到了一个问题。
我已经加载了一个播放器精灵并且我已经开始运动了,但是我想要做的是在我按下右/左键时更改精灵。我希望玩家飞船根据按键向左/向右倾斜。
这是我当前代码的样子,如您所见,我尝试使用 if 语句达到预期的效果,但没有成功。
class Player
{
public Texture2D PlayerTexture; //Animation representing the layer
public Texture2D moveLeft;
public Texture2D moveRight;
public Vector2 Position; //Position of the Player relative to the upper left side of the screen
public bool Active; //State of the player
public int Health; //Amount of hit points the player has
public int Width { get { return PlayerTexture.Width; } } //Get width of the player ship
public int Height { get { return PlayerTexture.Height; } } //Get height of the player ship
//Keyboard states used to determine key presses
KeyboardState currentKeyboardState;
KeyboardState previousKeyboardState;
//Mouse states used to track Mouse button press
MouseState currentMouseState;
MouseState previousMouseState;
float playerMoveSpeed;
//Player moving left or right
bool movingLeft;
bool movingRight;
public void Initialize(Texture2D texture, Vector2 position)
{
PlayerTexture = texture;
Position = position; //Set the starting position of the player around the middle of the screen and to the back
Active = true; //Set the player to be active
Health = 100; //Set the player health
//Set a constant player move speed
playerMoveSpeed = 8.0f;
}
public void PmovingLeft(Texture2D pmoveleft, Vector2 position)
{
moveLeft = pmoveleft;
Position = position;
}
public void PmovingRight(Texture2D pmoveright, Vector2 position)
{
moveRight = pmoveright;
Position = position;
}
public void Update()
{
//Save the previous state of the keyboard so we can determine single key presses
previousKeyboardState = currentKeyboardState;
//Read the current state of the keyboard and store it
currentKeyboardState = Keyboard.GetState();
}
public void UpdatePlayer(GameTime gameTime)
{
//Keyboard controls
if (currentKeyboardState.IsKeyDown(Keys.Left))
{
Position.X -= playerMoveSpeed;
movingLeft = true;
}
else { movingLeft = false; }
if (currentKeyboardState.IsKeyDown(Keys.Right))
{
Position.X += playerMoveSpeed;
movingRight = true;
}
else { movingRight = false; }
if (currentKeyboardState.IsKeyDown(Keys.Up))
{
Position.Y -= playerMoveSpeed;
}
if (currentKeyboardState.IsKeyDown(Keys.Down))
{
Position.Y += playerMoveSpeed;
}
//Make sure that the player does not go out of bounds
Position.X = MathHelper.Clamp(Position.X, 0, Game1.screenWidth - Width);
Position.Y = MathHelper.Clamp(Position.Y, 0, Game1.screenHeight - Height);
}
public void Draw(SpriteBatch spriteBatch)
{
if (movingLeft)
{
spriteBatch.Draw(moveLeft, Position, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f);
}
else { spriteBatch.Draw(PlayerTexture, Position, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f); }
if (movingRight)
{
spriteBatch.Draw(moveRight, Position, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f);
}
else { spriteBatch.Draw(PlayerTexture, Position, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f); }
}
}
这段代码的作用是向左/向右移动玩家,但玩家精灵没有正确改变。如果有人能帮我解决这个问题,那就太好了。提前致谢!
Game1.cs(主游戏类)可根据要求提供
【问题讨论】:
-
按左/右时会发生什么?能否提供引用 Player 类的代码?