【问题标题】:MonoGame XNA Helloworld with a Texture2DMonoGame XNA Helloworld 与 Texture2D
【发布时间】:2013-01-22 01:08:43
【问题描述】:

我在使用 Texture2D 类时遇到了一些问题。我很确定这是一个相当简单的问题。我收到以下错误:

Error   1   Expected class, delegate, enum, interface, or struct    D:\_Projects\MonoGameWindowsApplication1\MonoGameWindowsApplication1\Game1.cs   14  13  MonoGameWindowsApplication1

我似乎没有提到 Texture2D 类,但我不知道为什么我没有。任何帮助都会很棒。

#region Using Statements
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.GamerServices;
#endregion

namespace MonoGameWindowsApplication1
{
    private Texture2D background; // <---- This is where I get the above error.

    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;

        public Game1()
            : base()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";


        }

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();
        }

        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
        }

        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// all content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
                Exit();

            // TODO: Add your update logic here

            base.Update(gameTime);
        }

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here

            base.Draw(gameTime);
        }
    }
}

【问题讨论】:

    标签: c# xna monogame


    【解决方案1】:

    private Texture2D background 变量移动到Game1 类中。

    变量必须在classinterfacestruct 中,而不是命名空间。

    public class Game1 : Game
    {
        private Texture2D background; //Error free
        ...
    }
    

    【讨论】:

      【解决方案2】:

      你在一个命名空间中,它需要一个类、委托、枚举、接口或结构。

      -- 编辑:上面的海报是对的,哈哈。

      【讨论】:

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