【发布时间】:2016-01-23 01:21:22
【问题描述】:
我已将函数调用绑定到 Kivy 按钮,该按钮构建并启动两个线程。我正在使用 Kivy 标签来表明我确实在输入函数“my_function()”并一直执行到最后。似乎没有正确构建线程。
这两个线程每个都旨在转动步进电机。我已经测试了这些电机并且它们可以工作,但是当我尝试将代码放在一个函数中并在变量上应用“self”时,除了最后的标签被更新之外,按钮按下没有任何反应。
Python:
import kivy
kivy.require('1.9.1')
from kivy.app import App
from kivy.uix.screenmanager import Screenmanager, Screen
from kivy.properties import StringProperty
from Adafruit_MotorHAT import Adafruit_MotorHAT, Adafruit_DCMotor, Adafruit_StepperMotor
import threading
import random
import time
import atexit
class ScreenManager(ScreenManager):
pass
class StartMenu(Screen):
pass
这是经过验证的真实代码:
class MyScreen(Screen):
entered = StringProperty("Not Entered")
# create a default object, no changes to I2C address or frequency
mh = Adafruit_MotorHAT()
# create empty threads (these will hold the stepper 1 and 2 threads)
st1 = Threading.thread()
st2 = Threading.thread()
# recommended for auto-disabling motors on shutdown!
def turnOffMotors(mh):
mh.getMotor(1).run(Adafruit_MotorHAT.RELEASE)
mh.getMotor(2).run(Adafruit_MotorHAT.RELEASE)
mh.getMotor(3).run(Adafruit_MotorHAT.RELEASE)
mh.getMotor(4).run(Adafruit_MotorHAT.RELEASE)
atexit.register(turnOffMotors(mh))
myStepper1 = mh.getStepper(200, 1) # 200 steps/rev, motor port #1
myStepper2 = mh.getStepper(200, 2) # 200 steps/rev, motor port #1
myStepper1.setSpeed(60) # 30 RPM
myStepper2.setSpeed(60) # 30 RPM
stepstyles = [Adafruit_MotorHAT.SINGLE, Adafruit_MotorHAT.DOUBLE, Adafruit_MotorHAT.INTERLEAVE, Adafruit_MotorHAT.MICROSTEP]
def stepper_worker(stepper, numsteps, direction, style):
stepper.step(numsteps, direction, style)
将代码放入 my_function() 并应用 'self';线程不再工作。重复第二个线程的代码。我想强调的是,这段代码在不在函数内部且不使用“self”时有效:
def my_function(self, *args):
if (True):
time.sleep(0.005)
if not self.st1.isAlive():
randomdir = random.randint(0, 1)
if (randomdir == 0):
dir = Adafruit_MotorHAT.FORWARD
else:
dir = Adafruit_MotorHAT.BACKWARD
randomsteps = random.randint(10,50)
self.st1 = threading.Thread(target=self.stepper_worker, args=(self.myStepper1, randomsteps, dir, self.stepstyles[random.randint(0,3)],))
self.st1.start()
self.entered = "Entered"
构建:
class MyApp(App):
def build(self):
return ScreenManager()
if __name__ == "__main__":
MyApp().run()
基维:my.kv
我省略了一些不必要的细节,例如布局和小部件大小。
#:kivy 1.9.1
<ScreenManager>:
StartMenu:
MyScreen:
<StartMenu>:
name: 'StartMenu'
Button:
on_release:
root.manager.current = 'MyScreen'
<MyScreen>:
name: 'MyScreen'
Label:
text: root.entered
Button:
on_release:
root.my_function()
感谢您的宝贵时间!
【问题讨论】:
标签: python multithreading kivy