【发布时间】:2017-07-11 11:26:21
【问题描述】:
当我想同时使用 SDL2 和 glew 时,glewInit() 出现以下错误:
缺少 GL 版本
重现错误的示例:
#include <iostream>
#define NO_SDL_GLEXT
#include <GL/glew.h>
#include "SDL2/SDL.h"
#include "SDL/SDL_opengl.h"
int main(int argc, char **argv)
{
if(SDL_Init(SDL_INIT_VIDEO) < 0)
{
std::cout << "SDL could not initialize! SDL Error: " << SDL_GetError() << std::endl;
return -1;
}
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); // Does nothing
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); // Does nothing
SDL_Window *window = SDL_CreateWindow("Example for SO", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 800, 600, SDL_WINDOW_OPENGL);
if(window == nullptr)
{
std::cout << "Window could not be created! SDL Error: " << SDL_GetError() << std::endl;
return -1;
}
glewExperimental = GL_TRUE;
auto init_res = glewInit();
if(init_res != GLEW_OK)
{
std::cout << glewGetErrorString(glewInit()) << std::endl;
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
编译:
c++ (Debian 6.3.0-11) 6.3.0 (gcc)
flags: -std=c++17
libraries:
-L/usr/local/lib -lSDL2 -Wl,-rpath=/usr/local/lib -lGLEW
【问题讨论】:
-
尝试在
glewInit之前创建上下文auto ctx = SDL_GL_CreateContext(window);。让我知道这是否是问题所在。 -
@freakish 有帮助,谢谢!
-
#include "SDL/SDL_opengl.h"在 Ubuntu 18.04 上给了我一个错误。我将其删除并看到与您相同的错误; @freakish 的建议随后解决了这个问题。