【发布时间】:2017-09-18 14:09:35
【问题描述】:
sdl 有“画圈”功能吗?还是我应该用cero做? 或者,取而代之的是……在 C++ 中是否有一个已经为此创建的函数?
类似:
int main (){
// create the window
SDL_Window * window1 =
SDL_CreateWindow("Window",700,50,500,450, SDL_WINDOW_SHOWN);
// create the renderer
SDL_Renderer * renderer = SDL_CreateRenderer( window1, -1 , SDL_RENDERER_ACCELERATED);
// Set background
SDL_SetRenderDrawColor( renderer, 255, 255, 255, 255 );
SDL_RenderClear( renderer );
SDL_RenderPresent(renderer);
// Set circle's position
int x = 100; int y = 100;
int radius = 40;
// Loop to hold the window in screen
bool running = true;
while(running) {
SDL_Event event1;
while(SDL_PollEvent(&event1) !=0){
// CIRCLE FUNCTION ??????
functionSDLcircle(x, y, radius);
if(event1.type ==SDL_KEYDOWN) {
switch (event1.key.keysym.sym){
case SDLK_RETURN:
running = false;
break;
}
}
}
}
return 0;
}
【问题讨论】:
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如果你想要更高级的功能,比如圈子而不需要完整的游戏引擎,我会推荐优秀的SFML (Simple Fast Media Library)。