我需要在某些时候考虑屏幕缩放,正如 AlwaysLearning 所指出的,我必须导入和使用user32.dll,因为我也使用 4K 显示器,但我的显示器缩放到 125%。我为此创建了一个单独的类。
我有一个测试程序来使用这个类。这是测试输出:
monitor name| \\.\DISPLAY2
native dpi| 96
screen dpi| 120
scale factor| 1.25
scaling factor| 0.8
native screen size| {X=0,Y=0,Width=3840,Height=2160}
scaled screen size| {X=0,Y=0,Width=3072,Height=1728}
以上是由此创建的:
logMsgLn2("monitor name", ScreenParameters.GetMonitorName(this));
logMsgLn2("native dpi", ScreenParameters.GetNativeScreenDpi);
logMsgLn2("screen dpi", ScreenParameters.GetScreenDpi(this));
logMsgLn2("scale factor", ScreenParameters.GetScreenScaleFactor(this));
logMsgLn2("scaling factor", ScreenParameters.GetScreenScalingFactor(this));
logMsgLn2("native screen size", ScreenParameters.GetNativeScreenSize(this));
logMsgLn2("scaled screen size", ScreenParameters.GetScaledScreenSize(this));
这是全班:
public class ScreenParameters
{
private const double NativeScreenDpi = 96.0;
private const int CCHDEVICENAME = 32;
// private method to get the handle of the window
// this keeps this class contained / not dependant
public static double GetNativeScreenDpi
{
get => (int) NativeScreenDpi;
}
public static string GetMonitorName(Window win)
{
MONITORINFOEX mi = GetMonitorInfo(GetWindowHandle(win));
return mi.DeviceName;
}
private static IntPtr GetWindowHandle(Window win)
{
return new WindowInteropHelper(win).Handle;
}
// the actual screen DPI adjusted for the scaling factor
public static double GetScreenDpi(Window win)
{
return GetDpiForWindow(GetWindowHandle(win));
}
// this is the ratio of the current screen Dpi
// and the base Dpi
public static double GetScreenScaleFactor(Window win)
{
return (GetScreenDpi(win) / NativeScreenDpi);
}
// this is the conversion factor between screen coordinates
// and sizes and their actual actual coordinate and size
// e.g. for a screen set to 125%, this factor applied
// to the native screen dimensions, will provide the
// actual screen dimensions
public static double GetScreenScalingFactor(Window win)
{
return (1 / (GetScreenDpi(win) / NativeScreenDpi));
}
// get the dimensions of the physical / native screen
// ignoring any applied scaling
public static Rectangle GetNativeScreenSize(Window win)
{
MONITORINFOEX mi = GetMonitorInfo(GetWindowHandle(win));
return ConvertRectToRectangle(mi.rcMonitor);
}
// get the screen dimensions taking the screen scaling into account
public static Rectangle GetScaledScreenSize2(Window win)
{
double ScalingFactor = GetScreenScalingFactor(win);
Rectangle rc = GetNativeScreenSize(win);
if (ScalingFactor == 1) return rc;
return rc.Scale(ScalingFactor);
}
public static Rectangle GetScaledScreenSize(Window win)
{
double dpi = GetScreenDpi(win);
Rectangle rc = GetNativeScreenSize(win);
return ScaleForDpi(rc, dpi);
}
internal static MONITORINFOEX GetMonitorInfo(IntPtr ptr)
{
IntPtr hMonitor = MonitorFromWindow(ptr, 0);
MONITORINFOEX mi = new MONITORINFOEX();
mi.Init();
GetMonitorInfo(hMonitor, ref mi);
return mi;
}
#region + Utility methods
public static Rectangle ConvertRectToRectangle(RECT rc)
{
return new Rectangle(rc.Top, rc.Left,
rc.Right - rc.Left, rc.Bottom - rc.Top);
}
public static System.Drawing.Point ScaleForDpi(System.Drawing.Point pt, double dpi)
{
double factor = NativeScreenDpi / dpi;
return new System.Drawing.Point((int) (pt.X * factor), (int) (pt.Y * factor));
}
public static Point ScaleForDpi(Point pt, double dpi)
{
double factor = NativeScreenDpi / dpi;
return new Point(pt.X * factor, pt.Y * factor);
}
public static Size ScaleForDpi(Size size, double dpi)
{
double factor = NativeScreenDpi / dpi;
return new Size(size.Width * factor, size.Height * factor);
}
public static System.Drawing.Size ScaleForDpi(System.Drawing.Size size, double dpi)
{
double factor = NativeScreenDpi / dpi;
return new System.Drawing.Size((int) (size.Width * factor), (int) (size.Height * factor));
}
public static Rectangle ScaleForDpi(Rectangle rc, double dpi)
{
double factor = NativeScreenDpi / dpi;
return new Rectangle(ScaleForDpi(rc.Location, dpi),
ScaleForDpi(rc.Size, dpi));
}
#endregion
#region + Dll Imports
[DllImport("user32.dll")]
internal static extern UInt16 GetDpiForWindow(IntPtr hwnd);
[DllImport("user32.dll")]
internal static extern IntPtr MonitorFromWindow(IntPtr hwnd, uint dwFlags);
[DllImport("user32.dll", CharSet = CharSet.Auto)]
internal static extern bool GetMonitorInfo(IntPtr hMonitor, ref MONITORINFOEX lpmi);
[DllImport("user32.dll")]
internal static extern UInt16 GetProcessDpiAwareness(IntPtr hwnd);
#endregion
#region + Dll Enums
internal enum dwFlags : uint
{
MONITORINFO_PRIMARY = 1
}
#endregion
#region + Dll Structs
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
internal struct MONITORINFOEX
{
public uint cbSize;
public RECT rcMonitor;
public RECT rcWorkArea;
public dwFlags Flags;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = CCHDEVICENAME)]
public string DeviceName;
public void Init()
{
this.cbSize = 40 + 2 * CCHDEVICENAME;
this.DeviceName = String.Empty;
}
}
public struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
}
#endregion
}
我希望这会有所帮助。
为了将来参考,我稍微更新了代码以允许非 DPI 感知监视器。我把更新的代码放在这里ScreenParameters