【发布时间】:2020-06-08 09:08:32
【问题描述】:
我看到有人说您应该在走完平台后或触地之前设置一个延迟计时器,因为这会让您的游戏感觉更好!这是我之前尝试过的代码 -
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
//Variables
public float speed = 6.0F;
public float jumpSpeed = 8.0F;
public float gravity = 20.0F;
private Vector3 moveDirection = Vector3.zero;
void Update() {
CharacterController controller = GetComponent<CharacterController>();
// is the controller on the ground?
if (controller.isGrounded) {
//Feed moveDirection with input.
moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical"));
moveDirection = transform.TransformDirection(moveDirection);
//Multiply it by speed.
moveDirection *= speed;
//Jumping
if (Input.GetButton("Jump"))
moveDirection.y = jumpSpeed;
}
//Applying gravity to the controller
moveDirection.y -= gravity * Time.deltaTime;
//Making the character move
controller.Move(moveDirection * Time.deltaTime);
}
}
【问题讨论】:
-
你的问题是什么?
-
如何让运动感觉更流畅!