【发布时间】:2018-07-11 20:57:39
【问题描述】:
我是一名 iOS 开发人员,正在开发一个应用程序,该应用程序使用 protobuf 将 Unity 中生成的一些消息作为字节数组传递给 iOS。我使用 protobuf-net (https://github.com/mgravell/protobuf-net) Marc Gravell 在我的 Unity 项目中(我不是 Unity 开发人员)。
我正在按照 repo 的自述文件中的说明进行操作。我正在从这里下载 dll:https://code.google.com/archive/p/protobuf-net/downloads
我这样装饰我的班级:
using ProtoBuf;
[ProtoContract]
public class AppToPortal
{
[ProtoMember(1)]
public uint timestamp_sec { get; set; }
[ProtoMember(2)]
public Command command { get; set; }
[ProtoMember(3)]
public byte[] accessory_message { get; set; }
}
[ProtoContract]
public class PortalToApp
{
[ProtoMember(1)]
public uint timestamp_ms { get; set; }
[ProtoMember(2)]
public Event @event { get; set; }
[ProtoMember(3)]
public DeviceInfo info { get; set; }
[ProtoMember(4)]
public CommandResponse cmdRsp { get; set; }
[ProtoMember(5)]
public byte[] accessory_message { get; set; }
}
[ProtoContract]
public class Command
{
[ProtoMember(1)]
public CommandType type { get; set; }
[ProtoMember(2)]
public byte[] ota_signature { get; set; }
[ProtoContract]
public enum CommandType
{
ExampleModeOne = 1,
ExampleModeTwo = 2,
RequestDeviceInfo = 3,
TestMode = 4,
Reset = 5,
StartOTA = 6,
}
}
我的序列化器/反序列化器看起来像
public class Proto
{
public static byte[] Serialize<T>(T obj) where T : class
{
if (null == obj) return null;
try
{
using (var stream = new System.IO.MemoryStream())
{
ProtoBuf.Serializer.Serialize<T>(stream, obj);
return stream.ToArray();
}
}
catch
{
// Log error
throw;
}
}
public static T Deserialize<T>(byte[] bytes) where T : class
{
if (null == bytes) return null;
try
{
using (var stream = new System.IO.MemoryStream(bytes))
{
return ProtoBuf.Serializer.Deserialize<T>(stream);
}
}
catch
{
// Log error
throw;
}
}
}
当我撰写邮件时,我正在这样做:
// Compose message with protobuf
TimeSpan timestamp = DateTime.Now.Subtract(new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc));
Command command = new Command();
command.type = Command.CommandType.RequestDeviceInfo;
AppToPortal message = new AppToPortal();
message.command = command;
message.timestamp_sec = Convert.ToUInt32(timestamp.TotalSeconds);
Debug.Log(message);
// Serialize message
byte[] bytes = Proto.Serialize<AppToPortal>(message);
当我反序列化接收到的字节数组时,我正在这样做:
PortalToApp message = Proto.Deserialize<PortalToApp>(bytes);
Debug.Log("Did deserialize: " + message + " - firmware_version: " + message.info.firmware_version + " - battery_level: " + message.info.battery_level);
当我在我的 Mac 上运行它时,我能够序列化/反序列化任何消息,完全没有错误。但是当我将 Unity 项目导出到 iOS 时,我在 Xcode 控制台中收到以下错误消息:
(Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Debug.bindings.h Line: 43)
NotSupportedException: /Users/builduser/buildslave/unity/build/External/il2cpp/il2cpp/libil2cpp/icalls/mscorlib/System.Reflection.Emit/DynamicMethod.cpp(19) : Unsupported internal call for IL2CPP:DynamicMethod::create_dynamic_method - System.Reflection.Emit is not supported.
at System.Reflection.Emit.DynamicMethod.CreateDynMethod () [0x00000] in <filename unknown>:0
at System.Reflection.Emit.DynamicMethod.CreateDelegate (System.Type delegateType) [0x00000] in <filename unknown>:0
at ProtoBuf.Compiler.CompilerContext.BuildSerializer (IProtoSerializer head, ProtoBuf.Meta.TypeModel model) [0x00000] in <filename unknown>:0
at ProtoBuf.Serializers.CompiledSerializer..ctor (IProtoTypeSerializer head, ProtoBuf.Meta.TypeModel model) [0x00000] in <filename unknown>:0
at ProtoBuf.Serializers.CompiledSerializer.Wrap (IProtoTypeSerializer head, ProtoBuf.Meta.TypeModel model) [0x00000] in <filename unknown>:0
at ProtoBuf.Meta.MetaType.get_Serializer () [0x00000] in <filename unknown>:0
at ProtoBuf.Meta.RuntimeTypeModel.Deserialize (Int32 key, System.Object value, ProtoBuf.ProtoReader source) [0x00000] in <filename unknown>:0
at ProtoBuf.Meta.TypeModel.Deserialize (System.IO.Stream source, System.Object value, System.Type type, ProtoBuf.SerializationContext context) [0x00000] in <filename unknown>:0
at ProtoBuf.Serializer.Deserialize[T] (System.IO.Stream source) [0x00000] in <filename unknown>:0
at MCPP.Proto.Deserialize[T] (System.Byte[] bytes) [0x00000] in <filename unknown>:0
at MenuPanel.OnReceiveData (MCPP.Notification notification) [0x00000] in <filename unknown>:0
at MCPP.MCPPKit.PostNotification (MCPP.Notification aNotification) [0x00000] in <filename unknown>:0
at MCPP.IOSPlugin.didReceiveDataCallback (IntPtr ptr, Int32 length) [0x00000] in <filename unknown>:0
Rethrow as InvalidOperationException: It was not possible to prepare a serializer for: MCPP.PortalToApp
at ProtoBuf.Compiler.CompilerContext.BuildSerializer (IProtoSerializer head, ProtoBuf.Meta.TypeModel model) [0x00000] in <filename unknown>:0
at ProtoBuf.Serializers.CompiledSerializer..ctor (IProtoTypeSerializer head, ProtoBuf.Meta.TypeModel model) [0x00000] in <filename unknown>:0
at ProtoBuf.Serializers.CompiledSerializer.Wrap (IProtoTypeSerializer head, ProtoBuf.Meta.TypeModel model) [0x00000] in <filename unknown>:0
at ProtoBuf.Meta.MetaType.get_Serializer () [0x00000] in <filename unknown>:0
at ProtoBuf.Meta.RuntimeTypeModel.Deserialize (Int32 key, System.Object value, ProtoBuf.ProtoReader source) [0x00000] in <filename unknown>:0
at ProtoBuf.Meta.TypeModel.Deserialize (System.IO.Stream source, System.Object value, System.Type type, ProtoBuf.SerializationContext context) [0x00000] in <filename unknown>:0
at ProtoBuf.Serializer.Deserialize[T] (System.IO.Stream source) [0x00000] in <filename unknown>:0
at MCPP.Proto.Deserialize[T] (System.Byte[] bytes) [0x00000] in <filename unknown>:0
at MenuPanel.OnReceiveData (MCPP.Notification notification) [0x00000] in <filename unknown>:0
at MCPP.MCPPKit.PostNotification (MCPP.Notification aNotification) [0x00000] in <filename unknown>:0
at MCPP.IOSPlugin.didReceiveDataCallback (IntPtr ptr, Int32 length) [0x00000] in <filename unknown>:0
MCPP.MCPPKit:PostNotification(Notification)
MCPP.IOSPlugin:didReceiveDataCallback(IntPtr, Int32)
(Filename: currently not available on il2cpp Line: -1)
NotSupportedException: /Users/builduser/buildslave/unity/build/External/il2cpp/il2cpp/libil2cpp/icalls/mscorlib/System.Reflection.Emit/DynamicMethod.cpp(24) : Unsupported internal call for IL2CPP:DynamicMethod::destroy_dynamic_method - System.Reflection.Emit is not supported.
at System.Reflection.Emit.DynamicMethod.Finalize () [0x00000] in <filename unknown>:0
UnityEngine.UnhandledExceptionHandler:PrintException(String, Exception)
UnityEngine.UnhandledExceptionHandler:HandleUnhandledException(Object, UnhandledExceptionEventArgs)
(Filename: currently not available on il2cpp Line: -1)
ProtoBuf.Serializer.Deserialize(stream) 和 ProtoBuf.Serializer.Serialize(stream, obj) 显然有问题。
你知道我做错了什么吗?任何帮助将不胜感激。
【问题讨论】:
标签: c# ios xcode unity3d protobuf-net