【发布时间】:2015-06-16 12:45:06
【问题描述】:
我正在尝试为 iOS 构建我的 iOS 游戏。我将脚本后端设置为 IL2CPP(armv7 和 arm64),但出现以下错误..
我使用MobileMoveScript Plugin 2.1.3 和Mobile Social Plugin 6.6。我认为插件没有任何问题,因为我尝试单独构建它们并且它有效。
运行失败
/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/Managed" -l none -c link -x “/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml” -f "/Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Assets/link.xml" -d "/Users/abeltherock007/Documents/Unity 项目/Talking Superstar 2/Temp/StagingArea/Data/Managed" -a "/Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Users/abeltherock007/Documents/Unity Projects/Talking Superstar 2/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll"
标准输出; Mono CIL 链接器中的致命错误 Mono.Cecil.AssemblyResolutionException:无法解析程序集: 'U3DXTCore,文化 = 中性,PublicKeyToken = null' 在 Mono.Linker.LinkContext.Resolve(IMetadataScope 范围)[0x00000] 在 :0 在 Mono.Linker.Steps.ResolveFromXmlStep.GetAssembly (Mono.Linker.LinkContext 上下文,System.String assemblyName) [0x00000] 在 :0 处 Mono.Linker.Steps.ResolveFromXmlStep.ProcessAssemblies (Mono.Linker.LinkContext 上下文,System.Xml.XPath.XPathNodeIterator 迭代器)[0x00000] in :0 at Mono.Linker.Steps.ResolveFromXmlStep.Process () [0x00000] in :0 在 Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext 上下文)[0x00000] in :0 在 Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext 上下文) [0x00000] in :0 在 Mono.Linker.Driver.Run () [0x00000] in :0 在 Mono.Linker.Driver.RunDriver (Mono.Linker.Driver 驱动) [0x00000] in :0 stderr:
UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, 字符串&,字符串&,字符串,字符串) UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, 字符串&、字符串&、字符串、字符串、IEnumerable`1) UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, 字符串&、字符串、字符串、IEnumerable`1) UnityEditorInternal.AssemblyStripper:Strip(String[], String[], String, 字符串、字符串&、字符串&、字符串、字符串、IEnumerable`1) UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, 字符串,字符串 [],字符串 [],字符串) UnityEditorInternal.IL2CPPBuilder:StripAssemblies(String[], String) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(字符串,字符串, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) UnityEditor.HostView:OnGUI()
【问题讨论】:
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播放器设置中的“剥离级别”和“Api 兼容性”使用了哪些设置?我在 U3DXTCore 上看到过一些类似的问题,它们通常取决于这些设置。