【发布时间】:2020-12-29 15:57:35
【问题描述】:
我正在尝试用霰弹枪射击,我已经用一颗子弹射击了。代码:
Vector2 shootingDirection = new Vector2(joystick.Horizontal, joystick.Vertical);
shootingDirection.Normalize();
if (shootingDirection != new Vector2(0, 0))
{
if(isShotGun) ShotGunShoot(shootingDirection);
GameObject bullet = Instantiate(bulletPrefab, crossHair.transform.position, Quaternion.identity);
bullet.transform.Rotate(0.0f, 0.0f, Mathf.Atan2(shootingDirection.y, shootingDirection.x) * Mathf.Rad2Deg);
bullet.GetComponent<Rigidbody2D>().AddForce(shootingDirection * 10f, ForceMode2D.Impulse);
}
}
但我只是想创建另外两个与主子弹略有偏差的子弹,所以它看起来像一个分数,但它不能正常工作。代码:
private void ShotGunShoot(Vector2 dir)
{
GameObject shotGun = Instantiate(bulletPrefab, crossHair.transform.position, Quaternion.identity);
shotGun.transform.Rotate(0.0f, 0.0f, Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg - 30f);
shotGun.GetComponent<Rigidbody2D>().AddForce((dir + new Vector2(-.3f, 0f)) * 10f, ForceMode2D.Impulse);
shotGun = Instantiate(bulletPrefab, crossHair.transform.position, Quaternion.identity);
shotGun.transform.Rotate(0.0f, 0.0f, Mathf.Atan2(dir.y, dir.x) * Mathf.Rad2Deg + 30f);
shotGun.GetComponent<Rigidbody2D>().AddForce((dir+ new Vector2(.3f, 0f)) * 10f, ForceMode2D.Impulse);
}
应该如此
现在来了
感谢您的帮助!
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