【问题标题】:Unity 2D knockback, change transform.position to AddForce?Unity 2D 击退,将 transform.position 更改为 AddForce?
【发布时间】:2020-05-22 19:26:35
【问题描述】:

我试图在我的 EnemyAI 脚本中做到这一点,当他们被子弹击中时,他们会被击退。这段代码我已经工作过,但它会将它们向后传送,我想使用 AddForce 但我不确定如何在这里更改它。谁能帮忙?我的敌人在这段代码中已经有了一个名为 rb 的 Rigidbody2D。提前致谢!

    private void OnTriggerEnter2D(Collider2D other)
    {
        if(other.tag == "Bullet")
        {
            Vector2 difference = transform.position - other.transform.position;
            transform.position = new Vector2(transform.position.x + difference.x, transform.position.y + difference.y);
        }
    }

【问题讨论】:

    标签: c# unity3d game-engine


    【解决方案1】:
    public float knockbackForce;
    
    private void OnTriggerEnter2D(Collider2D other)
    {
        if(other.tag == "Bullet")
        {
            Vector2 difference = (transform.position - other.transform.position).normalized;
            Vector2 force = difference * knockbackForce;
            rb.AddForce(force, ForceMode.Impulse); //if you don't want to take into consideration enemy's mass then use ForceMode.VelocityChange
        }
    }
    

    【讨论】:

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