【发布时间】:2015-05-27 11:37:48
【问题描述】:
所以基本上玩家的动作都很好。直到他碰到一个物体。当玩家与某个物体发生碰撞时,我想改变玩家的动作。例如:Homer Simpson 正在四处奔跑,但当他击中 duff 时,他的动作会发生几秒钟的变化。
到目前为止,这是我的代码:
using UnityEngine;
using System.Collections;
public class PlayerMovement : MonoBehaviour {
public float speed = 1.0f;
public int score = 0;
public bool gameOverRed = false;
public float size = 1f;
public float duffSpeed = 1.0f;
private float timer;
private bool hitDuff = false;
void start() {
timer = 0.0f;
}
// Update is called once per frame
void Update () {
if (hitDuff) {
timer += Time.deltaTime;
if (timer > 5.0) {
start ();
duffMovement ();
hitDuff = false;
}
} else {
movement ();
}
}
public void OnCollisionEnter2D(Collision2D coll)
{
if(coll.gameObject.CompareTag("Cube")) {
speed -= 2;
score++;
transform.localScale += new Vector3(size, size, 0);
}
if(coll.gameObject.CompareTag("Duff")){
hitDuff = true;
}
}
private void movement()
{
if (Input.GetKey (KeyCode.D)) {
transform.rigidbody2D.velocity = (new Vector2 (speed, 0));
}
if (Input.GetKey (KeyCode.A)) {
transform.rigidbody2D.velocity = (new Vector2 (-speed, 0));
}
if (Input.GetKey (KeyCode.S)) {
transform.rigidbody2D.velocity = (new Vector2 (0, -speed));
}
if (Input.GetKey (KeyCode.W)) {
transform.rigidbody2D.velocity = (new Vector2 (0, speed));
}
if (Input.GetKey (KeyCode.S) && Input.GetKey (KeyCode.A)) {
transform.rigidbody2D.velocity = (new Vector2 (-speed, -speed));
}
if (Input.GetKey (KeyCode.S) && Input.GetKey (KeyCode.D)) {
transform.rigidbody2D.velocity = (new Vector2 (speed, -speed));
}
if (Input.GetKey (KeyCode.W) && Input.GetKey (KeyCode.D)) {
transform.rigidbody2D.velocity = (new Vector2 (speed, speed));
}
if (Input.GetKey (KeyCode.W) && Input.GetKey (KeyCode.A)) {
transform.rigidbody2D.velocity = (new Vector2 (-speed, speed));
}
if (speed <= 20) {
speed = 20;
}
}
private void duffMovement() {
if (Input.GetKey (KeyCode.D)) {
transform.rigidbody2D.velocity = (new Vector2 (-speed, 0));
}
if (Input.GetKey (KeyCode.A)) {
transform.rigidbody2D.velocity = (new Vector2 (speed, 0));
}
if (Input.GetKey (KeyCode.S)) {
transform.rigidbody2D.velocity = (new Vector2 (0, speed));
}
if (Input.GetKey (KeyCode.W)) {
transform.rigidbody2D.velocity = (new Vector2 (0, -speed));
}
if (Input.GetKey (KeyCode.S) && Input.GetKey (KeyCode.A)) {
transform.rigidbody2D.velocity = (new Vector2 (-speed, speed));
}
if (Input.GetKey (KeyCode.S) && Input.GetKey (KeyCode.D)) {
transform.rigidbody2D.velocity = (new Vector2 (speed, speed));
}
if (Input.GetKey (KeyCode.W) && Input.GetKey (KeyCode.D)) {
transform.rigidbody2D.velocity = (new Vector2 (speed, speed));
}
if (Input.GetKey (KeyCode.W) && Input.GetKey (KeyCode.A)) {
transform.rigidbody2D.velocity = (new Vector2 (-speed, -speed));
}
}
}
当我运行它时会发生什么,我击中了 duff,然后我的播放器继续朝该方向移动(无法使用 duffMovement() 方法)几秒钟,然后我又可以了。
【问题讨论】:
标签: c# unity3d monodevelop unity3d-2dtools