【发布时间】:2016-12-18 10:34:52
【问题描述】:
这是我的 C# 服务器的代码:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net.Sockets;
namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
TcpListener serverSocket = new TcpListener(8888);
TcpClient clientSocket = default(TcpClient);
serverSocket.Start();
Console.WriteLine(" >> Server Started");
clientSocket = serverSocket.AcceptTcpClient();
Console.WriteLine(" >> Accept connection from client");
// Console.ReadLine();
while (true) {
String textinput;
textinput = Console.ReadLine ();
NetworkStream serverStream = clientSocket.GetStream ();
byte[] outStream = System.Text.Encoding.ASCII.GetBytes (textinput + "$");
serverStream.Write (outStream, 0, outStream.Length);
serverStream.Flush ();
}
clientSocket.Close();
serverSocket.Stop();
Console.WriteLine(" >> exit");
Console.ReadLine();
}
}
}
那么这里是c#客户端的代码:
using System;
using System.Net.Sockets;
using System.Text;
namespace WindowsApplication1
{
class Form1
{
static void Main(string[] args)
{
System.Net.Sockets.TcpClient clientSocket = new System.Net.Sockets.TcpClient();
clientSocket.Connect("10.132.198.29", 8888);
Console.WriteLine ("Running the client");
while ((true))
{
try
{
NetworkStream networkStream = clientSocket.GetStream();
byte[] bytesFrom = new byte[10025];
networkStream.Read(bytesFrom, 0, (int)bytesFrom.Length);
string dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom);
dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$"));
Console.WriteLine(" >> Data from Server - " + dataFromClient);
string serverResponse = "Last Message from Server" + dataFromClient;
Byte[] sendBytes = Encoding.ASCII.GetBytes(serverResponse);
networkStream.Write(sendBytes, 0, sendBytes.Length);
networkStream.Flush();
Console.WriteLine(" >> " + serverResponse);
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
// byte[] inStream = new byte[10025];
// serverStream.Read(inStream, 0, (int)clientSocket.ReceiveBufferSize);
}
}
}
这些在终端中都可以正常工作,但我想将客户端转换为统一项目。 所以我在我的 Unity 项目中创建了一个空对象,并将以下代码添加到脚本中,(对原始 c# 客户端代码进行了一些更改)。
using UnityEngine;
using System.Collections;
using System;
using System.Net.Sockets;
using System.Text;
public class Client : MonoBehaviour {
System.Net.Sockets.TcpClient clientSocket = new System.Net.Sockets.TcpClient();
// Use this for initialization
void Start () {
System.Net.Sockets.TcpClient clientSocket = new System.Net.Sockets.TcpClient();
clientSocket.Connect("10.132.198.29", 8888);
Debug.Log ("Running the client");
}
// Update is called once per frame
void Update () {
try
{
NetworkStream networkStream = clientSocket.GetStream();
byte[] bytesFrom = new byte[10025];
networkStream.Read(bytesFrom, 0, (int)bytesFrom.Length);
string dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom);
dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$"));
Debug.Log(" >> Data from Server - " + dataFromClient);
string serverResponse = "Last Message from Server" + dataFromClient;
Byte[] sendBytes = Encoding.ASCII.GetBytes(serverResponse);
networkStream.Write(sendBytes, 0, sendBytes.Length);
networkStream.Flush();
Debug.Log(" >> " + serverResponse);
}
catch (Exception ex)
{
Debug.Log("Exception error:"+ex.ToString());
}
}
}
实际上,当我运行我的统一项目时。我可以看到服务器打印“接受来自客户端的连接”。当我更改我的ip时,unity项目会卡住..所以我认为我的unity项目已经成功连接到服务器。但是在unity项目中,控制台打印
Exception error:System.IO.IOException: Not connected
at System.Net.Sockets.NetworkStream..ctor (System.Net.Sockets.Socket socket, FileAccess access, Boolean owns_socket) [0x00000] in <filename unknown>:0
at System.Net.Sockets.NetworkStream..ctor (System.Net.Sockets.Socket socket, Boolean owns_socket) [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Net.Sockets.NetworkStream:.ctor (System.Net.Sockets.Socket,bool)
at System.Net.Sockets.TcpClient.GetStream () [0x00000] in <filename unknown>:0
at Client.Update () [0x00000] in /Users/User/Unity3D/ClientTest/Assets/Client.cs:23
UnityEngine.Debug:Log(Object)
Client:Update() (at Assets/Client.cs:37)
当我在服务器的终端输入东西时,它无法在unity项目控制台上打印任何东西..任何人都可以帮助...困惑了很长时间...
【问题讨论】:
-
冻结或卡住?查看关于异步和线程的答案here。我建议你使用 Thread。该答案链接到另一个在 Unity 中具有有效 tcp 代码的答案。
-
第 37 行出现错误。我认为您正在连接,但 Debug.Log 存在问题。错误显示“文件名未知”。不确定这是 NetworkStream 还是 Debug.Log。
-
@Programmer 谢谢。我修改了代码以使用线程。这解决了我的问题..