【发布时间】:2018-12-18 20:17:23
【问题描述】:
我有一个小问题;我正在尝试开发自己的无尽跳跃游戏。这就是为什么我创建了一种可以发射小型射弹的敌人类型。每次射击时,都应该播放声音,但不会。调试:“无法播放禁用的音频源。”
最初这仅适用于预制件,但最近它也不适用于第一个原始对手。 (我有点搞砸了代码中的一些东西)
每个建议的解决方案都会对我有很大帮助:)
我知道,有一些关于这个主题的帖子,但这些都没有帮助......
有点乱的代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlyingEnemy : MonoBehaviour {
public float startTimeBtwShots;
private float timeBtwShots;
private Vector3 spawnPoint;
public AudioSource shot;
public Animator animator;
private float flyingSpeed;
private float turningPoint;
private bool moving;
public GameObject projectile;
public GameObject player;
void Start ()
{
turningPoint = Mathf.Abs(transform.position.x);
flyingSpeed = 0.008f;
timeBtwShots = startTimeBtwShots;
moving = true;
shot.enabled = true;
}
void Update ()
{
//Ignore, moves enemy from left to right and back
if (moving)
{
transform.position = new Vector3(transform.position.x + flyingSpeed, transform.position.y, transform.position.z);
}
if (transform.position.x >= turningPoint || transform.position.x <= turningPoint * -1)
{
flyingSpeed *= -1;
transform.position = new Vector3(transform.position.x + flyingSpeed, transform.position.y, transform.position.z);
if (flyingSpeed <= 0) transform.eulerAngles = new Vector3(0, 180, 0);
else if (flyingSpeed >= 0) transform.eulerAngles = new Vector3(0, 0, 0);
}
//Important part: projectile gets spawn and a bit earlier the sound should be played...
if (timeBtwShots <= 0)
{
spawnPoint = transform.position;
spawnPoint.y -= 0.35f;
Instantiate(projectile, spawnPoint, Quaternion.identity);
timeBtwShots = startTimeBtwShots;
animator.SetBool("Shooting", false);
}
else
{
timeBtwShots -= Time.deltaTime;
if (timeBtwShots <= 0.3)
{
shot.volume = 1;
shot.Play();
}
if (timeBtwShots <= 0.6)
{
animator.SetBool("Shooting", true);
}
}
if (player.transform.position.y >= transform.position.y + 5.5f)
{
Destroy(gameObject);
}
}
}
提前谢谢你!!
自我 |雅各布
【问题讨论】:
-
如果您将
Debug.Log("blah blah")放入您调用if的块中Play,是否会记录任何内容? -
是的,这行得通