【发布时间】:2018-04-27 02:12:45
【问题描述】:
我正在为班级制作一个扫雷克隆。基本的游戏板是通过代码生成的,但它是一系列ListView 列,其中包含Tile 对象的行。此代码生成ListViews(它工作正常):
// Create as many lists as necessary to fill the board according to the size specified
void createGameBoard(bool erase = true)
{
// Erase any previous game
if(erase)
{
for(int i = mainGameBoard.Children.Count; i > 0; i--)
{
mainGameBoard.Children.RemoveAt(i - 1);
}
}
// Main Game Board
// column 0 column 1 column 2
// tile 0,0 tile 1,0 tile 2,0
// tile 0,1 tile 1,1 tile 2,1
// tile 0,2 tile 1,2 tile 2,2
// Create a new list view for each game board column
for(uint col = 0; col < minesweepGame.Width; col++)
{
ListView column = new ListView();
column.Name = col.ToString();
column.SelectionMode = ListViewSelectionMode.None;
column.IsItemClickEnabled = true;
column.ItemClick += Column_ItemClick;
///column.ItemContainerStyleSelector.SelectStyle()
// Fill the column with tiles
Tile[] columnTiles = new Tile[minesweepGame.Width];
for(uint row = 0; row < minesweepGame.Width; row++)
{
columnTiles[row] = minesweepGame.TileList[col, row];
}
column.ItemsSource = columnTiles;
// Append the newly created column to the main game board (in order of creation)
mainGameBoard.Children.Add(column);
}
}
这会产生一个带有动画的干净网格。
UWP Minesweeper using ListViews
我想在向用户显示项目时以不同的方式设置项目(单击后,图块会变暗并具有不同颜色的数字)。所以我查看了documentation 和examples,并创建了一个StyleSelector:
public class ColumnTileSelector : StyleSelector
{
private Style Tile0 = new Style(typeof(ListViewItem));
private Style Tile1 = new Style(typeof(ListViewItem));
private Style Tile2 = new Style(typeof(ListViewItem));
private Style Tile3 = new Style(typeof(ListViewItem));
private Style Tile4 = new Style(typeof(ListViewItem));
protected override Style SelectStyleCore(object item, DependencyObject container)
{
Tile tile = (Tile)item;
if(tile.IsShownGraphically)
{
switch(tile.AdjacentMines)
{
case 0:
Tile0.Setters.Add(new Setter(Control.BackgroundProperty, Colors.Red));
return Tile0;
case 1:
return Tile1;
case 2:
return Tile2;
case 3:
return Tile3;
case 4:
return Tile4;
default:
return Tile0;
}
}
else
{
return Tile0;
}
}
}
我之前也在XAML中创建了样式:
<!-- style the game grid tiles -->
<Page.Resources>
<Style TargetType="ListViewItem">
<Setter Property="MinWidth" Value="30"/>
<Setter Property="MinHeight" Value="30"/>
<Setter Property="MaxWidth" Value="30"/>
<Setter Property="MaxHeight" Value="30"/>
<Setter Property="Padding" Value="2, 2, 2, 2"/>
<Setter Property="BorderBrush" Value="SlateGray"/>
<Setter Property="BorderThickness" Value="1"/>
<Setter Property="HorizontalContentAlignment" Value="Center"/>
<Setter Property="FontWeight" Value="ExtraBlack"/>
<Setter Property="Foreground" Value="DarkBlue"/>
</Style>
<Style TargetType="ListViewItem" x:Key="Tile0">
<Setter Property="Background" Value="LightGray"/>
<Setter Property="Foreground" Value="Transparent"/>
</Style>
<Style TargetType="ListViewItem" x:Key="Tile1">
<Setter Property="Background" Value="LightGray"/>
<Setter Property="Foreground" Value="DarkBlue"/>
</Style>
<Style TargetType="ListViewItem" x:Key="Tile2">
<Setter Property="Background" Value="LightGray"/>
<Setter Property="Foreground" Value="Green"/>
</Style>
<Style TargetType="ListViewItem" x:Key="Tile3">
<Setter Property="Background" Value="LightGray"/>
<Setter Property="Foreground" Value="Red"/>
</Style>
<Style TargetType="ListViewItem" x:Key="Tile4">
<Setter Property="Background" Value="LightGray"/>
<Setter Property="Foreground" Value="DarkOrange"/>
</Style>
<Style TargetType="StackPanel" x:Key="mainGameBoard">
<Setter Property="BorderBrush" Value="SlateGray"/>
<Setter Property="BorderThickness" Value="0"/>
</Style>
<local:ColumnTileSelector x:Key="tileColor"/>
</Page.Resources>
但是,实际上没有任何效果。
- 如何在视图代码中引用
XAML中的样式? - 更重要的是,如何指定我的
ListViews应该使用ColumnTileSelector? - 在生成
ListViews的代码中,我注释掉了///column.ItemContainerStyleSelector.SelectStyle()。是否可以在这里指定我的ColumnTileSelector课程?我很困惑。
文档并不清楚事物是如何连接在一起的。我原则上理解,但我看到的例子都没有说明为什么事情会如此反应。
【问题讨论】:
标签: c# xaml listview uwp listviewitem