【发布时间】:2016-08-22 10:58:01
【问题描述】:
我想做一个小测试,如何在 WPF-C#-Application 中将“星星”绘制到名为 image1 的 Imagebox 中。有一个计时器,当它经过时调用函数来创建和绘制星集。整个方法可能有点谦虚,因为我的数学真的很差,所以对于数学更好的人来说可能有点深奥。问题是当我创建一个新的星集时,新星的新坐标,它完美地打印出一个新的图像。 (注释掉 DrawTimer_Elapsed 中的 !starList.Any() 子句和 updateStars() 调用 - 所以只保留 createStarSet() ),但是当 updateStars 执行时,星星的 X 和 Y 值似乎增加了(因为它们应该和与他们一起,我希望绘图点)但图片保持不变,即使它应该由 draw() 更新。希望它至少有点难以理解
已经谢谢了
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Diagnostics;
using System.Windows.Media;
using System.Drawing;
namespace WpfApplication1
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
DrawTimer.Interval = 100;
DrawTimer.Elapsed += new System.Timers.ElapsedEventHandler(this.DrawTimer_Elapsed);
DrawTimer.Enabled = true;
}
public System.Timers.Timer DrawTimer = new System.Timers.Timer();
public Random rndGen = new Random();
public bool drawable = true;
public void DrawTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{
DrawTimer.Stop();
if (!starList.Any())
{
image1.Dispatcher.Invoke(new Action(() => this.createStarSet()), System.Windows.Threading.DispatcherPriority.Background);
}
else
{
image1.Dispatcher.Invoke(new Action(() => this.updateStars()), System.Windows.Threading.DispatcherPriority.Background);
}
image1.Dispatcher.Invoke(new Action(() => this.draw()), System.Windows.Threading.DispatcherPriority.Background);
DrawTimer.Start();
}
public void updateStars()
{
foreach (Star myStar in starList)
{
myStar._X += 1;
myStar._Y += 1;
}
}
private void canvas1_Loaded(object sender, RoutedEventArgs e)
{
DrawTimer.Enabled = true;
}
public List<Star> starList = new List<Star>();
public const int MAX_STARS = 100;
public void draw()
{
drawable = false;
GeometryGroup allMyStars = new GeometryGroup();
foreach (Star myStar in starList)
{
allMyStars.Children.Add(new EllipseGeometry(new Point(myStar._X, myStar._Y), 2, 2));
}
GeometryDrawing drawing = new GeometryDrawing();
drawing.Geometry = allMyStars;
drawing.Pen = new Pen(Brushes.Black, 2);
DrawingImage finishedImage = new DrawingImage();
finishedImage.Drawing = drawing;
image1.Source = finishedImage;
image1.Stretch = Stretch.None;
drawable = true;
}
public void createStarSet()
{
starList = new List<Star>();
for (int i = 0; i < MAX_STARS; i++)
{
starList.Add(new Star(rndGen,this));
}
}
public class Star
{
public int _X = 0;
public int _Y = 0;
public double _Speed = 0.0f;
public Star(Random rndGen, Window wdw)
{
_X = rndGen.Next(-(int)Math.Floor((wdw.Width / 8)), (int)Math.Floor((wdw.Width / 8)));
_Y = rndGen.Next(-(int)Math.Floor((wdw.Height / 8)), (int)Math.Floor((wdw.Height / 8)));
_Speed = rndGen.Next(1, 100) / 100;
}
}
}
}
XAML
<Window x:Name="asca" x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="399.875" Width="806" MouseMove="asca_MouseMove">
<Image x:Name="image1" Margin="0"/>
</Window>
【问题讨论】:
-
我们可以看看你的 XAML 代码吗?
-
哦,是的,我现在就附上它!