【发布时间】:2015-07-24 18:33:55
【问题描述】:
我正在构建一个井字游戏,以获得有趣的学习体验。我已经构建了一个极小极大算法来返回计算机的最佳移动,但不知何故我出错并得到这样的奇怪输出
TIC TAC TOE V1.0
---
---
---
Enter row, column of your move
1,1
---
-X-
---
...
0, 0: -1038
0, 1: -1470
0, 2: -1038
1, 0: -1470
1, 2: -1470
2, 0: -1038
2, 1: -1470
2, 2: -1038
O--
-X-
---
Enter row, column of your move
1,2
O--
-XX
---
...
0, 1: -15
0, 2: -9
1, 0: -10
2, 0: -1
2, 1: -29
2, 2: -41
O--
-XX
O--
Enter row, column of your move
1,0
O--
XXX
O--
WINNER: PLAYER
您可以看到计算机选择了左下角而不是切断播放器。我的代码尝试通过所有可能的游戏状态在回合之间递归翻转,总结回合可能导致的每次输赢的分数,然后返回具有最高分数的移动。打印出来的是每回合的得分(你可以看到它选择了最高的),那我为什么不切断玩家呢?我怎样才能解决这个问题?这是我的代码。
int compMoveScoreRecursive(state_t **board, int dimension, int row, int col, state_t turn) {
board[row][col] = turn;
state_t winner = checkWinner(board, dimension);
if (winner == COMPUTER) {
return 1;
} else if (winner == PLAYER) {
return -1;
} else {
int score = 0;
state_t nextTurn = turn == COMPUTER ? PLAYER : COMPUTER;
for (int i = 0; i < dimension; i++) {
for (int j = 0; j < dimension; j++) {
if (board[i][j] == NIL) {
state_t **boardCopy = copyBoard(board, dimension);
score += compMoveScoreRecursive(boardCopy, dimension, i, j, nextTurn);
destroyBoard(boardCopy, dimension);
}
}
}
return score;
}
}
move_t optimalCompMove(state_t **board, int dimension) {
move_t optMove;
int optScore = INT_MIN;
for (int row = 0; row < dimension; row++) {
for (int col = 0; col < dimension; col++) {
if (board[row][col] == NIL) {
state_t **boardCopy = copyBoard(board, dimension);
int score = compMoveScoreRecursive(boardCopy, dimension, row, col, COMPUTER);
printf("%d, %d: %d\n", row, col, score);
if (score > optScore) {
optMove.row = row;
optMove.col = col;
optScore = score;
}
destroyBoard(boardCopy, dimension);
}
}
}
return optMove;
}
【问题讨论】:
-
在每次递归期间打印前景板。结果可能会让您大吃一惊。
标签: c algorithm tic-tac-toe minimax