【发布时间】:2020-10-02 22:08:22
【问题描述】:
我正在尝试在我的游戏中实现排行榜,但在为 Android 构建时出现此错误:
Project 'E:\Unity\Project\Cave Boat\Temp\StagingArea\android-libraries\GooglePlayGamesManifest.plugin' is missing AndroidManifest.xml file.
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
我使用的插件是 CloudOnce。运行时没有错误,只有在构建时。
该错误是 3 个错误之一,这是另外两个;
2:
UnityException: Adding Android library projects failed!
UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.PostProcessor.Tasks.AddAndroidLibraries.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <5f8140421e7d41ada100b629c3033aa7>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3b1af5075b0340cfb428dfcef292b2ea>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
3:
Build completed with a result of 'Failed'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
【问题讨论】:
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请添加您尝试运行的代码 sn-p。或者至少是代码的概述。
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感谢您对我的第一篇文章的反馈,尽管我不确定应该显示什么代码。我不知道错误的根源在哪里,我唯一的猜测是它源自我在资产菜单下作为包导入的 CloudOnce 插件。该错误只是一个构建错误,很遗憾,我无法将其追溯到任何一个脚本。
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告诉我们你做了什么,你想做什么。
标签: android unity3d build-error