【发布时间】:2017-10-30 01:52:55
【问题描述】:
我正在尝试部分更新常量缓冲区(如在 opengl 中),但我总是遇到奇怪的错误,这里有什么我错过的,因为我刚刚移植到 DX11.1 以获得常量缓冲区部分更新功能(我也支持它和 CBOffsetting)
void DX11UniformBuffer::Update(void * data, unsigned int offset, unsigned int size)
{
const D3D11_BOX sDstBox = { offset, 0U, 0U, size, 1U, 1U };
DX11Context::GetContext()->UpdateSubresource1(buffer, 0, &sDstBox, data, 0, 0,D3D11_COPY_DISCARD);
DX11Context::GetContext()->PSSetConstantBuffers1(0, 1, &buffer, &offset, &size);
}
相当于(在opengl中)
void GLUniformBuffer::Update(void * data, unsigned int offset, unsigned int size)
{
glBindBuffer(GL_UNIFORM_BUFFER, buffer);
glBufferSubData(GL_UNIFORM_BUFFER, offset, size, data);
glBindBuffer(GL_UNIFORM_BUFFER, 0);
}
但是我得到了这些错误并且没有绘制任何东西......
D3D11 ERROR: ID3D11DeviceContext::UpdateSubresource1: pDstBox is not a valid box, as the End coordinates must be greater than or equal to the Start. *pDstBox = { left:144, top:0, front:0, right:48, bottom:1, back:1 }. [ RESOURCE_MANIPULATION ERROR #288: UPDATESUBRESOURCE_INVALIDDESTINATIONBOX]
【问题讨论】:
标签: c++ directx game-engine