【问题标题】:Using UnityWebRequest to receive JSON data from API endpoint not working使用 UnityWebRequest 从 API 端点接收 JSON 数据不起作用
【发布时间】:2020-09-06 08:47:07
【问题描述】:

我正在使用 Unity 构建一个经济模拟游戏,并且需要从 API 中提取实时汇率。为此,我正在使用 fixer.io。我已经使用 UnityWebRequest 实现了这一点,请参见下面的代码:

using Newtonsoft.Json;
using System.Collections;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;

public class ExchangeRequest : MonoBehaviour
{
    private string url = "http://data.fixer.io/api/latest?access_key=**********";

    Text exchange;

    public void GetExchangeRates()
    {
        StartCoroutine(MakeRequest());
    }

    IEnumerator MakeRequest()
    {
        UnityWebRequest request = UnityWebRequest.Get(url);
        yield return request.SendWebRequest();

        if (request.isNetworkError || request.isHttpError)
        {
            Debug.Log(request.error);
        }
        else
        {
            Debug.Log("Received" + request.downloadHandler.text);
            var Rates = JsonConvert.DeserializeObject<Rates>(request.downloadHandler.text);

            exchange = GameObject.Find("MainText").GetComponent<Text>();
            exchange.text = Rates.ZAR.ToString();
        }
    }
}

用于解析 JSON

public class Rates
{
    public double AED { get; set; }
    public double AFN { get; set; }
    public double ALL { get; set; }
    public double AMD { get; set; }
    public double ANG { get; set; }
    public double AOA { get; set; }
    public double ARS { get; set; }
    public double AUD { get; set; }
    public double AWG { get; set; }
    public double AZN { get; set; }
    public double BAM { get; set; }
    public double BBD { get; set; }
    public double BDT { get; set; }
    public double BGN { get; set; }
    public double BHD { get; set; }
    public double BIF { get; set; }
    public double BMD { get; set; }
    public double BND { get; set; }
    public double BOB { get; set; }
    public double BRL { get; set; }
    public double BSD { get; set; }
    public double BTC { get; set; }
    public double BTN { get; set; }
    public double BWP { get; set; }
    public double BYN { get; set; }
    public double BYR { get; set; }
    public double BZD { get; set; }
    public double CAD { get; set; }
    public double CDF { get; set; }
    public double CHF { get; set; }
    public double CLF { get; set; }
    public double CLP { get; set; }
    public double CNY { get; set; }
    public double COP { get; set; }
    public double CRC { get; set; }
    public double CUC { get; set; }
    public double CUP { get; set; }
    public double CVE { get; set; }
    public double CZK { get; set; }
    public double DJF { get; set; }
    public double DKK { get; set; }
    public double DOP { get; set; }
    public double DZD { get; set; }
    public double EGP { get; set; }
    public double ERN { get; set; }
    public double ETB { get; set; }
    public int EUR { get; set; }
    public double FJD { get; set; }
    public double FKP { get; set; }
    public double GBP { get; set; }
    public double GEL { get; set; }
    public double GGP { get; set; }
    public double GHS { get; set; }
    public double GIP { get; set; }
    public double GMD { get; set; }
    public double GNF { get; set; }
    public double GTQ { get; set; }
    public double GYD { get; set; }
    public double HKD { get; set; }
    public double HNL { get; set; }
    public double HRK { get; set; }
    public double HTG { get; set; }
    public double HUF { get; set; }
    public double IDR { get; set; }
    public double ILS { get; set; }
    public double IMP { get; set; }
    public double INR { get; set; }
    public double IQD { get; set; }
    public double IRR { get; set; }
    public double ISK { get; set; }
    public double JEP { get; set; }
    public double JMD { get; set; }
    public double JOD { get; set; }
    public double JPY { get; set; }
    public double KES { get; set; }
    public double KGS { get; set; }
    public double KHR { get; set; }
    public double KMF { get; set; }
    public double KPW { get; set; }
    public double KRW { get; set; }
    public double KWD { get; set; }
    public double KYD { get; set; }
    public double KZT { get; set; }
    public double LAK { get; set; }
    public double LBP { get; set; }
    public double LKR { get; set; }
    public double LRD { get; set; }
    public double LSL { get; set; }
    public double LTL { get; set; }
    public double LVL { get; set; }
    public double LYD { get; set; }
    public double MAD { get; set; }
    public double MDL { get; set; }
    public double MGA { get; set; }
    public double MKD { get; set; }
    public double MMK { get; set; }
    public double MNT { get; set; }
    public double MOP { get; set; }
    public double MRO { get; set; }
    public double MUR { get; set; }
    public double MVR { get; set; }
    public double MWK { get; set; }
    public double MXN { get; set; }
    public double MYR { get; set; }
    public double MZN { get; set; }
    public double NAD { get; set; }
    public double NGN { get; set; }
    public double NIO { get; set; }
    public double NOK { get; set; }
    public double NPR { get; set; }
    public double NZD { get; set; }
    public double OMR { get; set; }
    public double PAB { get; set; }
    public double PEN { get; set; }
    public double PGK { get; set; }
    public double PHP { get; set; }
    public double PKR { get; set; }
    public double PLN { get; set; }
    public double PYG { get; set; }
    public double QAR { get; set; }
    public double RON { get; set; }
    public double RSD { get; set; }
    public double RUB { get; set; }
    public double RWF { get; set; }
    public double SAR { get; set; }
    public double SBD { get; set; }
    public double SCR { get; set; }
    public double SDG { get; set; }
    public double SEK { get; set; }
    public double SGD { get; set; }
    public double SHP { get; set; }
    public double SLL { get; set; }
    public double SOS { get; set; }
    public double SRD { get; set; }
    public double STD { get; set; }
    public double SVC { get; set; }
    public double SYP { get; set; }
    public double SZL { get; set; }
    public double THB { get; set; }
    public double TJS { get; set; }
    public double TMT { get; set; }
    public double TND { get; set; }
    public double TOP { get; set; }
    public double TRY { get; set; }
    public double TTD { get; set; }
    public double TWD { get; set; }
    public double TZS { get; set; }
    public double UAH { get; set; }
    public double UGX { get; set; }
    public double USD { get; set; }
    public double UYU { get; set; }
    public double UZS { get; set; }
    public double VEF { get; set; }
    public double VND { get; set; }
    public double VUV { get; set; }
    public double WST { get; set; }
    public double XAF { get; set; }
    public double XAG { get; set; }
    public double XAU { get; set; }
    public double XCD { get; set; }
    public double XDR { get; set; }
    public double XOF { get; set; }
    public double XPF { get; set; }
    public double YER { get; set; }
    public double ZAR { get; set; }
    public double ZMK { get; set; }
    public double ZMW { get; set; }
    public double ZWL { get; set; }
}

public class ExchangeRates
{
    public bool success { get; set; }
    public int timestamp { get; set; }
    public string date { get; set; }
    public double rates { get; set; }
}

Debug.Log("Received" + request.downloadHandler.text); 返回 API 数据,但是当调用该函数时,所有值在调试器中显示为 0 - Breakpoint with debugger,这会导致字符串更新为“0”。

谁能告诉我我做错了什么?

非常感谢。

【问题讨论】:

  • 您使用的是哪个版本的 Json.net?库存的 NuGet 实施?还是专门为统一而建造的?另外,什么目标平台? Json.net 默认使用动态代码执行,这在某些平台(如 iOS)上是不允许的。我使用了 Json.Net 的统一特定实现,但没有遇到问题:assetstore.unity.com/packages/tools/input-management/…。如果我是你,我会从那里开始。
  • @Basic 我正在使用 Asset Store 中最新的 JSON.NET For Unity(与您提供的链接相同)。 Unity版本2020.1.4f1,目标平台为Windows,架构为x86_64。问题不在于我可以获得的 API 数据。我假设这是反序列化的问题,因为值显示为 0。
  • 好的,保证工作但耗时的选项是从您的项目中删除 json.net dll 并将 json.net 源解压缩到您的项目中。这将允许您进入 json.net 代码。您应该能够通过存在正确的符号 (.pdb) 并在 VS 调试选项中禁用“仅我的代码”来实现相同的目的(但我没有在 Json.Net 中尝试过,所以不能说它随符号)。但是在投入任何时间之前...尝试使用一个双精度和一个很小的硬编码 json 字符串创建一个最小的测试用例,以确保您的测试中没有错误。
  • @Basic 我弄清楚了问题所在。在我使用的 API 中,JSON 输出中的任何 : 后面都没有空格,因此它无法在物理上准备好任何数据。我用一些示例 API 进行了测试,只能从 : 符号后有空格的那些 API 中获取数据,即 "userId": 1; vs "username":kathy;"username":"kathy"; 对此有什么建议吗?
  • @Basic 所以我发现了一个汇率 API,在 : 符号后有空格,但这仍然在调试器中返回 0 - openexchangerates.org/api/… 这个 API 实际上在调试器中返回数据 - @987654324 @我还错过了什么吗?

标签: c# unity3d json.net unitywebrequest


【解决方案1】:

其实真的很简单。

我试图获取的数据是 JSON 输出中的一个列表,这就是初始方法不起作用的原因。

{
  "disclaimer": "Usage subject to terms: https://openexchangerates.org/terms",
  "license": "https://openexchangerates.org/license",
  "timestamp": 1599411203,
  "base": "USD",
  "rates": {
    "AUD": 1.372721,
    "EUR": 0.844691,
    "GBP": 0.752474,
    "JPY": 106.24548164,
    "USD": 1,
    "ZAR": 16.58301
  }
}

我更新了 JSON 解析器以在 JSON 输出中包含一个用于“速率”列表的类:

public class ExchangeRates
{
    public Rates rates { get; set; }
}

public class Rates
{
    public double AUD { get; set; }
    public double EUR { get; set; }
    public double GBP { get; set; }
    public double JPY { get; set; }
    public double USD { get; set; }
    public double ZAR { get; set; }
}

然后我更新了我的函数以反序列化可以解析单个费率的列表:

var xr = JsonConvert.DeserializeObject<ExchangeRates>(request.downloadHandler.text);
exchange = GameObject.Find("MainText").GetComponent<Text>();
exchange.text = xr.rates.ZAR.ToString();

现在我可以获取 JSON 数据了。

【讨论】:

  • 很高兴你到了那里,恭喜
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