【发布时间】:2021-07-25 10:23:26
【问题描述】:
int winer;
void Start() {
winer = PlayerPrefs.SetInt("win", 0);
}
void Update() {
winer = PlayerPrefs.GetInt("win");
if(spawnPoint1.transform.position.x <= 10) {
PlayerPrefs.SetInt("win", 1);
chunks.enabled = false;
if(winer == 1) {
Instantiate(win, winPoint.transform.position, transform.rotation);
}
} else {
PlayerPrefs.SetInt("win", 0);
}
}
如何只为 2d 精灵实例化一个对象?
感谢您的回复
【问题讨论】:
-
How to instantiate only one object in unity-> 只调用Instantiate一次? ^^
标签: unity3d 2d instantiation