【发布时间】:2017-06-07 10:40:49
【问题描述】:
如果您能就我的问题提出建议,我将不胜感激。
我正在使用 Vuforia SDK for Unity3D 和 Android 插件开发 AR 应用程序。 我的场景中有几个 ImageTargets 和 3D 模型。 我使用 android 插件的类如下所示:
public class AssetBundleAugmenter : MonoBehaviour, ITrackableEventHandler
{
void Start()
{
StartCoroutine(DownloadAndCache());
mTrackableBehaviour = GetComponent<TrackableBehaviour>();
if (mTrackableBehaviour)
{
mTrackableBehaviour.RegisterTrackableEventHandler(this);
}
init();
}
public void OnTrackableStateChanged(
TrackableBehaviour.Status previousStatus,
TrackableBehaviour.Status newStatus)
{
if (newStatus == TrackableBehaviour.Status.DETECTED ||
newStatus == TrackableBehaviour.Status.TRACKED ||
newStatus == TrackableBehaviour.Status.EXTENDED_TRACKED)
{
if (!mAttached && mBundleInstance)
{
// if bundle has been loaded, let's attach it to this trackable
//...
}
OnTrackingFound();
}
else
{
OnTrakingLost();
}
}
private void OnTrackingFound()
{
if (mTrackableBehaviour is ImageTargetAbstractBehaviour)
{
GetJavaObject().Call("OnMarkerFound");
}
}
void onButtonClicked(int index)
{
//Changing current 3D model material
}
#if UNITY_ANDROID
private AndroidJavaObject javaObj = null;
//LISTENING TO BUTTON CLICK EVENTS FROM ANDROID
private sealed class EventListner : AndroidJavaProxy
{
private AssetBundleAugmenter mReceiver;
public EventListner(AssetBundleAugmenter receiver)
: base("com.mypackage.myapp.ImageTargetTracker$Listner")
{
mReceiver = receiver;
}
public void onButtonClicked(int index) //change color of model
{
mReceiver.onButtonClicked(index);
}
}
private AndroidJavaObject GetJavaObject()
{
if (javaObj == null)
{
javaObj = new AndroidJavaObject("com.mypackage.myapp.ImageTargetTracker");
}
return javaObj;
}
AndroidJavaObject activity;
private void init()
{
// Retrieve current Android Activity from the Unity Player
AndroidJavaClass jclass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
activity = jclass.GetStatic<AndroidJavaObject>("currentActivity");
// Pass reference to the current Activity into the native plugin,
GetJavaObject().Call("setActivity", activity, new EventListner(this));
}
#else
void init() {}
#endif
}
所以我将此脚本附加到我在现场的所有ImageTargets,我知道这一定是错误的,因为UnityPlayer 在我的init() 函数中被初始化了多次。
我尝试在我的场景中将脚本附加到ARCamera,并仅在那里编写初始化,但我不确定如何在与ImageTargets 一起使用的脚本中访问currentActivity。另外,我使用监听器 - 我的插件中的接口,它监听按钮点击以统一触发某些功能。
我的插件代码:
public class ImageTargetTracker {
public static interface Listner {
public void onButtonClicked(int index);
}
private Listner mListner;
protected Activity mCurrentActivity;
public void setActivity(Activity activity, Listner listner)
{
mCurrentActivity = activity;
mListner = listner;
mCurrentActivity.runOnUiThread(new Runnable() {
public void run() {
LayoutInflater inflater = mCurrentActivity.getLayoutInflater();
Resources resources = mCurrentActivity.getResources();
String pkgName = mCurrentActivity.getPackageName();
int id = resources.getIdentifier("camera_layout", "layout", pkgName);
View view = inflater.inflate(id, null);
mCurrentActivity.addContentView(view, param);
//INITIALIZING UI ELEMENTS HERE (DISPLAYED ON TOP OF CAMERA)
}
public void OnMarkerFound(){
mCurrentActivity.runOnUiThread(new Runnable() {
public void run() {
//Showing some UI elements
}
});
}
}
那么,如何在 Unity 中一次性全局初始化 Activity 和我的插件类,并在我的所有脚本中使用它们?
【问题讨论】:
-
值得使用singleton吗?
-
@StevenCoull,谢谢,现在看来可以了。但是现在,我不确定如何实现我的监听器接口。我应该在我的 Singleton 类中声明它吗?
-
太棒了,你是怎么让它工作的?我不确定你是否需要对监听器使用单例模式,你能更详细地解释一下你想让监听器做什么吗?
-
终于搞定了。我将我的密封类移动到 Singleton 类中,并在那里实现了 onClick 方法。是的,单例模式非常适合这种情况。我跟着这个教程youtube.com/watch?v=CPKAgyp8cno
-
太棒了!现在我会坚持作为答案然后
标签: java c# android unity3d vuforia