【发布时间】:2017-12-05 16:49:53
【问题描述】:
我有这个代码:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Audio;
using UnityEngine.EventSystems;
public class start : MonoBehaviour, IPointerDownHandler, IPointerUpHandler
{
public GameObject musica;
public bool pulsado;
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void OnPointerDown(PointerEventData eventData)
{
pulsado = true;
audio();
SceneManager.LoadScene("pajaro");
}
public void OnPointerUp(PointerEventData eventData)
{
pulsado = false;
}
void audio()
{
musica.SetActive(true);
}
}
当我将它导出到Android时,触摸不起作用,但如果它统一工作
【问题讨论】:
-
我认为您可能需要在收到大量反对票之前对其进行编辑。