以下是向不使用onCreate函数或从UnityPlayerActivity扩展的Java插件发送Activity实例/引用的两种方法。
方法一:发送Activity引用一次,然后将其存储在Java中的静态变量中以供重复使用:
Java:
public final class StatusCheckStarter {
static Activity myActivity;
// Called From C# to get the Activity Instance
public static void receiveActivityInstance(Activity tempActivity) {
myActivity = tempActivity;
}
public static void StartCheckerService() {
myActivity.startService(new Intent(myActivity, CheckService.class));
}
}
C#:
AndroidJavaClass unityClass;
AndroidJavaObject unityActivity;
AndroidJavaClass customClass;
void Start()
{
//Replace with your full package name
sendActivityReference("com.example.StatusCheckStarter");
//Now, start service
startService();
}
void sendActivityReference(string packageName)
{
unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
unityActivity = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
customClass = new AndroidJavaClass(packageName);
customClass.CallStatic("receiveActivityInstance", unityActivity);
}
void startService()
{
customClass.CallStatic("StartCheckerService");
}
方法二:在每个函数调用中发送Activity引用。
Java:
public final class StatusCheckStarter {
public static void StartCheckerService(Activity tempActivity) {
tempActivity.startService(new Intent(tempActivity, CheckService.class));
}
}
C#:
void Start()
{
//Replace with your full package name
startService("com.example.StatusCheckStarter");
}
void startService(string packageName)
{
AndroidJavaClass unityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
AndroidJavaObject unityActivity = unityClass.GetStatic<AndroidJavaObject>("currentActivity");
AndroidJavaClass customClass = new AndroidJavaClass(packageName);
customClass.CallStatic("StartCheckerService", unityActivity);
}
注意:您必须将com.example.StatusCheckStarter 替换为您的StatusCheckStarter 类的完整包。