尽管这个结构可能毫无意义,但由于某种原因它引起了我的兴趣,我很快模拟了一个 Castle DynamicProxy 实现,用于创建将多个接口捆绑在一起的对象。
mixin 工厂提供了两种方法:
object CreateMixin(params object[] objects)
返回一个实现任意数量接口的对象。为了访问已实现的接口,您必须将返回的对象强制转换为该接口。
TMixin CreateMixin<TMixin, T1, T2>(T1 obj1, T2 obj2)
返回一个实现其他两个接口以实现强类型的接口。该组合接口必须在编译时存在。
这里是对象:
public interface ICat {
void Meow();
int Age { get; set; }
}
public interface IDog {
void Bark();
int Weight { get; set; }
}
public interface IMouse {
void Squeek();
}
public interface ICatDog : ICat, IDog {
}
public interface ICatDogMouse : ICat, IDog, IMouse {
}
public class Mouse : IMouse {
#region IMouse Members
public void Squeek() {
Console.WriteLine("Squeek squeek");
}
#endregion
}
public class Cat : ICat {
#region ICat Members
public void Meow() {
Console.WriteLine("Meow");
}
public int Age {
get;
set;
}
#endregion
}
public class Dog : IDog {
#region IDog Members
public void Bark() {
Console.WriteLine("Woof");
}
public int Weight {
get;
set;
}
#endregion
}
注意ICatDog 接口。我认为如果动态代理返回的东西是强类型的并且可以在任何一个接口都被接受的地方使用,那将是非常酷的。如果确实需要强类型,则需要在编译时定义此接口。现在工厂:
using Castle.DynamicProxy;
public class MixinFactory {
/// <summary>
/// Creates a mixin by comining all the interfaces implemented by objects array.
/// </summary>
/// <param name="objects">The objects to combine into one instance.</param>
/// <returns></returns>
public static object CreateMixin(params object[] objects) {
ProxyGenerator generator = new ProxyGenerator();
ProxyGenerationOptions options = new ProxyGenerationOptions();
objects.ToList().ForEach(obj => options.AddMixinInstance(obj));
return generator.CreateClassProxy<object>(options);
}
/// <summary>
/// Creates a dynamic proxy of type TMixin. Members that called through this interface will be delegated to the first matched instance from the objects array
/// It is up to the caller to make sure that objects parameter contains instances of all interfaces that TMixin implements
/// </summary>
/// <typeparam name="TMixin">The type of the mixin to return.</typeparam>
/// <param name="objects">The objects that will be mixed in.</param>
/// <returns>An instance of TMixin.</returns>
public static TMixin CreateMixin<TMixin>(params object[] objects)
where TMixin : class {
if(objects.Any(o => o == null))
throw new ArgumentNullException("All mixins should be non-null");
ProxyGenerator generator = new ProxyGenerator();
ProxyGenerationOptions options = new ProxyGenerationOptions();
options.Selector = new MixinSelector();
return generator.CreateInterfaceProxyWithoutTarget<TMixin>(options, objects.Select(o => new MixinInterceptor(o)).ToArray());
}
}
public class MixinInterceptor : IInterceptor {
private object m_Instance;
public MixinInterceptor(object obj1) {
this.m_Instance = obj1;
}
public Type ObjectType {
get {
return m_Instance.GetType();
}
}
#region IInterceptor Members
public void Intercept(IInvocation invocation) {
invocation.ReturnValue = invocation.Method.Invoke(m_Instance, invocation.Arguments);
}
#endregion
}
public class MixinSelector : IInterceptorSelector{
#region IInterceptorSelector Members
public IInterceptor[] SelectInterceptors(Type type, System.Reflection.MethodInfo method, IInterceptor[] interceptors) {
var matched = interceptors
.OfType<MixinInterceptor>()
.Where(mi => method.DeclaringType.IsAssignableFrom(mi.ObjectType))
.ToArray();
if(matched.Length == 0)
throw new InvalidOperationException("Cannot match method " + method.Name + "on type " + method.DeclaringType.FullName + ". No interceptor for this type is defined");
return matched;
}
#endregion
}
这些单元测试最好地解释了用法。如您所见,第二种方法返回一个类型安全的接口,它无缝地捆绑了任意数量的接口。
[TestMethod]
public void CreatedMixinShouldntThrow() {
ICat obj1 = new Cat();
IDog obj2 = new Dog();
var actual = MixinFactory.CreateMixin(obj1, obj2);
((IDog)actual).Bark();
var weight = ((IDog)actual).Weight;
((ICat)actual).Meow();
var age = ((ICat)actual).Age;
}
[TestMethod]
public void CreatedGeneric3MixinShouldntThrow() {
ICat obj1 = new Cat();
IDog obj2 = new Dog();
IMouse obj3 = new Mouse();
var actual = MixinFactory.CreateMixin<ICatDogMouse>(obj1, obj2, obj3);
actual.Bark();
var weight = actual.Weight;
actual.Meow();
var age = actual.Age;
actual.Squeek();
}
我在博客中对此进行了更详细的介绍,并提供了源代码和测试。你可以找到它here。