【发布时间】:2015-07-22 07:39:46
【问题描述】:
我正在加载一个带有按钮的场景并将一个参数传递给一个单例(从主菜单场景到游戏场景)。代码如下所示:
public void OnPointerClick(PointerEventData data)
{
if (data.selectedObject != null)
{
string name = Tools.GetLast(data.selectedObject.name, 2);
selectedChapter = int.Parse(name);
DataHolder.holder.selectedChapter = selectedChapter;
Application.LoadLevel("Book_Scene");
}
}
我有不同的按钮来加载书籍场景中的不同章节。第 0 章一切正常。其他任何事情,应用程序都会冻结。奇怪的是,书籍场景中的代码似乎可以运行,因为特定章节的叙述开始了,但似乎唯一有效的东西。真正困扰我的是,当我在 Visual Studio 中调试它并逐行使用断点时,一切正常,场景加载到正确的章节等等。此行为未连接到 Visual Studio 或统一编辑器,因为该错误在我所做的 android 构建中仍然存在。我在控制台中也没有错误。 Unity 只是停止响应。
这是播放画外音等的启动方法:
void Start () {
currentPageIndex = DataHolder.holder.selectedChapter;
flag = true;
if (currentPageIndex == 0)
{
for (int i = 0; i < pages.Length; i++)
{
CanvasGroup canGroup = pages[i].GetComponent<CanvasGroup>();
canGroup.alpha = 0.0f;
}
}
else
{
if (Language.CurrentLanguage() == LanguageCode.EN)
{
//This line gets called since the sound starts playing even during the Editor freeze
AudioHelper.CreatePlayStackingSound(AudioManager.holder.voiceOversEnglish[currentPageIndex], 1f, "voiceOver");
// This does not get output to the console.
Debug.Log("Scene " + Application.loadedLevelName + "is loaded after sound");
}
if (Language.CurrentLanguage() == LanguageCode.AR)
{
AudioHelper.CreatePlayStackingSound(AudioManager.holder.voiceOversArabic[currentPageIndex], 1f, "voiceOver");
}
Transform currPagetext = pages[currentPageIndex].transform.Search("TextPage" + currentPageIndex.ToString());
currPagetext.gameObject.AddComponent<TextTyper>();
initPage(currentPageIndex);
}
entrance = false;
done = true;
direction = true;
Debug.Log("Scene " + Application.loadedLevelName + "is loaded ");
}
【问题讨论】: