【发布时间】:2017-05-24 16:54:38
【问题描述】:
我想为 IOS 构建我的项目。我选择文件夹并构建我的项目。在构建结束时,我的文件夹是空的。为什么?你能帮帮我吗?
控制台出现错误:
运行失败 /Applications/Unity/Unity.app/Contents/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe --api NET_2_0_Subset -out "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/Managed/tempStrip" - l none -c link -b False -x "/Applications/Unity/PlaybackEngines/iOSSupport/Whitelists/Core.xml" -f "/Applications/Unity/Unity.app/Contents/il2cpp/LinkerDescriptors" -x "/Users/ arifsanat/Desktop/CityCars/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/Users/arifsanat /Desktop/CityCars/Temp/StagingArea/Data/preserved_derived_types.xml" -x "/Users/arifsanat/Desktop/CityCars/Assets/link.xml" -d "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data /Managed" -a "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Users/arifsanat/Desktop/CityCars/Temp/StagingArea/Data/Managed/UnityEngine .UI.dll"
标准输出:
扫描报告:
System.MonoType => Mono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinitionMono.Cecil.TypeDefinition
Mono.Cecil.MethodDefinition => System.Void .ctor()System.Void .ctor(System.String)System.String get_Comment()System.Void .ctor()System.Boolean get_CanTransformMultipleBlocks()
Mono.Cecil.FieldDefinition => System.String commentSystem.Func3<System.Int32,System.Int32,System.Int32> <>f__am$cache0System.Func3 f__am$cache1System.Func3<System.Double,System.Double,System.Double> <>f__am$cache2System.Func3 f__am$cache3
Mono CIL 链接器中的致命错误
Mono.Cecil.ResolutionException:无法解析 UnityEngine.RenderTexture
在 UnusedBytecodeStripper2.AddUnresolvedStubsStep.Process () in :0
在 Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext 上下文) in :0
在 Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext 上下文) in :0
在 Mono.Linker.Driver.Run (IEqualityComparer1 typeComparer, IEqualityComparer1 methodComparer) in :0
在 Mono.Linker.Driver.RunDriverWithErrorHandling (Mono.Linker.Driver 驱动程序,IEqualityComparer1 typeComparer, IEqualityComparer1 methodComparer) in :0
在 Mono.Linker.Driver.RunDriver (Mono.Linker.Driver 驱动程序,IEqualityComparer1 typeComparer, IEqualityComparer1 methodComparer) in :0
【问题讨论】:
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您确定查看了正确的文件夹吗?构建您的项目需要多长时间?您是否将场景包含在构建中?
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是的,我确定。时间很短
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在构建时,您可以在构建设置中选择要包含在构建中的场景。点击文件->构建设置->勾选你想要的场景
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您是否使用 Files->Build&Run 进行构建?
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是的,它的文件夹也是空的