【发布时间】:2015-11-21 22:55:02
【问题描述】:
我正在努力使自动布局适用于填充了未知数量按钮的水平滚动视图(在这种情况下,数字存储在 sceneCount 中)。 我也尝试过以其他方式解决问题,但这似乎是我能得到的最接近结果(没有矛盾的约束)。不幸的是,我在运行时只得到一个白屏,没有错误。 This 是我希望我的 scrollView 的样子。 希望大家能发现问题!
import UIKit
class ViewController: UIViewController {
let sceneCount = 4
var button = UIButton.buttonWithType(UIButtonType.System) as! UIButton
var buttons: [UIButton] = [UIButton]()
func makeLayout(){
//Make the content view
let view1 = UIScrollView()
view1.setTranslatesAutoresizingMaskIntoConstraints(false)
view1.backgroundColor = UIColor.redColor()
//Make the scroll view
let view2 = UIScrollView()
view2.setTranslatesAutoresizingMaskIntoConstraints(false)
view2.backgroundColor = UIColor(red: 0.75, green: 0.75, blue: 0.1, alpha: 1.0)
view.addSubview(view1)
view2.addSubview(view1)
//Create the buttons
for i in 0...(sceneCount-1) {
button.setTranslatesAutoresizingMaskIntoConstraints(false)
button.addTarget(self, action: Selector("scene\(i)Pressed"), forControlEvents: UIControlEvents.TouchUpInside)
button.setBackgroundImage(UIImage(named: "Scene\(i+1)"), forState: UIControlState.Normal)
button.sizeThatFits(CGSizeMake(40, 40))
buttons.append(button)
view1.addSubview(button)
}
//set horizontal spacing between the buttons
for i in 1...(sceneCount-2) {
var button1 = UIButton.buttonWithType(UIButtonType.System) as! UIButton
var button2 = UIButton.buttonWithType(UIButtonType.System) as! UIButton
button1 = buttons[i - 1]
button2 = buttons[i]
var dictionary1 = [String: UIButton]()
dictionary1.updateValue(button1, forKey: "scene1")
dictionary1.updateValue(button2, forKey: "scene2")
view1.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("H:[scene1]-[scene2]", options: NSLayoutFormatOptions(0), metrics: nil, views: dictionary1) as [AnyObject])
}
//set vertical spacing for all buttons
for i in 0...(sceneCount-1) {
var button1 = UIButton.buttonWithType(UIButtonType.System) as! UIButton
button1 = buttons[i]
var dictionary2 = [String: UIButton]()
dictionary2.updateValue(button1, forKey: "button1")
view1.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("V:|-0-[button1]-0-|", options: NSLayoutFormatOptions(0), metrics: nil, views: dictionary2) as [AnyObject])
}
//set horizontal distance to container for first button
if sceneCount > 0 {
var buttonFirst: UIButton = buttons[0]
var dictionary3 = [String: UIButton]()
dictionary3.updateValue(buttonFirst, forKey: "buttonFirst")
view1.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("H:|-0-[buttonFirst]", options: NSLayoutFormatOptions(0), metrics: nil, views: dictionary3) as [AnyObject])
}
//set horizontal distance to container for last button
if sceneCount > 0 {
var buttonLast: UIButton = buttons[sceneCount-1]
var dictionary4 = [String: UIButton]()
dictionary4.updateValue(buttonLast, forKey: "buttonLast")
view1.addConstraints(NSLayoutConstraint.constraintsWithVisualFormat("H:[buttonLast]-0-|", options: NSLayoutFormatOptions(0), metrics: nil, views: dictionary4) as [AnyObject])
}
}
override func viewDidLoad() {
super.viewDidLoad()
makeLayout()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
【问题讨论】:
标签: ios swift uiscrollview autolayout